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// Below layout is based upon /u/That-Canadian's planck layout
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_QWERTY,
_FUNC
};
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-------------.
* | 1 | 2 |
* |------+------|
* | 3 | 4 |
* |------+------|
* | 5 | 6 |
* |------+------|
* | FUNC | 8 |
* `-------------'
*/
[_QWERTY] = LAYOUT(
KC_1, KC_2,
KC_3, KC_4,
KC_5, KC_6,
MO(_FUNC), KC_8
),
/* Function
* ,-------------.
* | Q |CALDEL|
* |------+------|
* | A |TSKMGR|
* |------+------|
* | Z | X |
* |------+------|
* | | C |
* `-------------'
*/
[_FUNC] = LAYOUT(
KC_Q, CALTDEL,
KC_A, TSKMGR,
KC_Z, KC_X,
_______, KC_C
)
};
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