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#include QMK_KEYBOARD_H

enum layers {
  _BASE,
  _FUNC
};


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[_BASE] = LAYOUT(
  KC_ESC,  KC_1,    KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,   KC_DEL,  KC_BSPC, \
  KC_F10,  KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,  KC_BSLS, \
  RGB_TOG, KC_CAPS, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,           KC_ENT, \
           KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,  MO(1), \
           KC_LCTL,           KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC,  KC_RAPC,                            KC_RCTRL \
   ),
[_FUNC] = LAYOUT(
  RGB_TOG,  VLK_TOG, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,   XXXXXXX, RESET, \
  RGB_MOD,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, \
  RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP,             XXXXXXX,  \
            KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, \
            _______,          KC_LALT, _______, _______, _______, KC_RALT,                            _______ \
   )
};