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/**
 * BONGO CAT!

WPM-responsive animation of bongo cat!

Source:
  https://github.com/qmk/qmk_firmware/blob/master/keyboards/kyria/keymaps/j-inc/keymap.c
*/

#include QMK_KEYBOARD_H

#ifdef OLED_ENABLE

#    define IDLE_FRAMES 5
#    define IDLE_SPEED 30  // below this wpm value your animation will idle

// #define PREP_FRAMES 1 // uncomment if >1

#    define TAP_FRAMES 2
#    define TAP_SPEED 40  // above this wpm value typing animation to triggere

#    define ANIM_FRAME_DURATION 200  // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#    define ANIM_SIZE 636  // number of bytes in array, minimize for adequate firmware size, max is 1024

uint32_t anim_timer         = 0;
uint32_t anim_sleep         = 0;
uint8_t  current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;

/* Animation */

static const char PROGMEM ANIM_IDLE[IDLE_FRAMES][ANIM_SIZE] = {
    // clang-format off
  {
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  },
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  },
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  }
    // clang-format on
};

// Prep animation
static const char PROGMEM ANIM_PREP[][ANIM_SIZE] = {
    // clang-format off
  {
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  }
    // clang-format on
};

// Typing animation
static const char PROGMEM ANIM_TAP[TAP_FRAMES][ANIM_SIZE] = {
    // clang-format off
  {
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159,
    95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,
    1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  },
  {
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32,
    32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  }
    // clang-format on
};

/* Functions */


void animation_phase(uint8_t wpm) {
    // NOTE: Optimized the conditional. We don't need to recheck each.
    // NOTE: Move this and the animation outside of the function.

    if (IDLE_SPEED >= wpm) {
        current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
        oled_write_raw_P(ANIM_IDLE[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
    } else if (TAP_SPEED > wpm) {
        oled_write_raw_P(ANIM_PREP[0], ANIM_SIZE);
    } else {
        current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
        oled_write_raw_P(ANIM_TAP[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
    }
}

// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
void render_bongo_cat(void) {
    const uint8_t curr_wpm = get_current_wpm();

    if (curr_wpm > 000) {
        oled_on();
        anim_sleep = timer_read32();
    } else if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
        oled_off();
        return;
    }

    if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
        anim_timer = timer_read32();
        animation_phase(curr_wpm);
    }
}

#endif