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/* Copyright 2021 Samuel Lu
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4B50 // 'KP' kopibeng  
#define PRODUCT_ID      0x8800 
#define DEVICE_VER      0x0001
#define MANUFACTURER    kopibeng
#define PRODUCT         MNK88

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { A8, B15, A9, B12, A3, B14 }
#define MATRIX_COL_PINS { A2, A1, A0, B11, B10, B2, F1, B1, B0, A7, A6, A5, F0, A4, C15, C14, C13 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#define LED_CAPS_LOCK_PIN B3
#define LED_SCROLL_LOCK_PIN A15

#define RGB_DI_PIN A10
#ifdef RGB_DI_PIN
    #define RGBLED_NUM 19
    #define RGBLIGHT_HUE_STEP 8
    #define RGBLIGHT_SAT_STEP 8
    #define RGBLIGHT_VAL_STEP 8
    #define RGBLIGHT_LIMIT_VAL 200 /* The maximum brightness level */
    #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//    #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
     #define RGBLIGHT_EFFECT_BREATHING
     #define RGBLIGHT_EFFECT_RAINBOW_MOOD
     #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//     #define RGBLIGHT_EFFECT_SNAKE
//     #define RGBLIGHT_EFFECT_KNIGHT
//     #define RGBLIGHT_EFFECT_CHRISTMAS
     #define RGBLIGHT_EFFECT_STATIC_GRADIENT
     #define RGBLIGHT_EFFECT_RGB_TEST
//     #define RGBLIGHT_EFFECT_ALTERNATING
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE