summaryrefslogtreecommitdiffstats
path: root/keyboards/keyhive/navi10/keymaps/default/keymap.c
blob: 248e4d50cebb1b9d7dcf1c3cdf5f23d09e4cc2f4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
/* Copyright 2019 Ethan Durrant (emdarcher)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

//create the tap type
typedef struct {
    bool is_press_action;
    int state;
} tap;

//tap dance states
enum {
    SINGLE_TAP = 1,
    SINGLE_HOLD = 2,
};

//tap dance keys
enum {
    TAPPY_KEY = 0
};

//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);

//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);

#define INDICATOR_LED   B5

#define _FN0    1
#define _ML1    2

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(/* Base */
                 TD(TAPPY_KEY),KC_HOME, KC_PGUP,
                 KC_DEL,    KC_END,     KC_PGDN,
                 
                            KC_UP,
                 KC_LEFT,   KC_DOWN,    KC_RIGHT),
    [_FN0] = LAYOUT(/* function layer */
                 KC_TRNS,   KC_PAUS,    KC_VOLU,
                 KC_ENTER,  KC_SCRL,    KC_VOLD,
                 
                            KC_TRNS,
                 KC_TRNS,   KC_TRNS,    KC_TRNS),
    [_ML1] = LAYOUT(/* media function layer, toggled on a single tap */
                 KC_TRNS,   KC_TRNS,    KC_VOLU, 
                 KC_MUTE,   KC_TRNS,    KC_VOLD,
                 
                            KC_SPC,
                 KC_MRWD,   KC_MPLY,    KC_MFFD),
};

//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
    if(state->count == 1){
        //if a tap was registered
        if(!state->pressed){
            //if not still pressed, then was a single tap
            return SINGLE_TAP;
        } else {
            //if still pressed/held down, then it's a single hold
            return SINGLE_HOLD;
        }
    } else {
        return 8;
    }
}

//initialize the tap structure for the tap key
static tap tk_tap_state = {
    .is_press_action = true,
    .state = 0
};

//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
    tk_tap_state.state = cur_dance(state);
    switch(tk_tap_state.state){
        case SINGLE_TAP:
            //send desired key when tapped:
            //setting to the media layer
            if(layer_state_is(_ML1)){
                //if already active, toggle it to off
                layer_off(_ML1);
                //turn off the indicator LED
                //set LED HI to turn it off
                writePinHigh(INDICATOR_LED);
            } else {
                //turn on the media layer
                layer_on(_ML1);
                //turn on the indicator LED
                //set LED pin to LOW to turn it on
                writePinLow(INDICATOR_LED);
            }
            break;
        case SINGLE_HOLD:
            //set to desired layer when held:
            //setting to the function layer
            layer_on(_FN0);
            break;
    }
}

void tk_reset(qk_tap_dance_state_t *state, void *user_data){
    //if held and released, leave the layer
    if(tk_tap_state.state == SINGLE_HOLD){
        layer_off(_FN0);
    }
    //reset the state
    tk_tap_state.state = 0; 
}

//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
    [TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tk_finished, tk_reset)
};