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/* Copyright 2023 @ Keychron (https://www.keychron.com)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#ifdef RGB_MATRIX_ENABLE
/* RGB Matrix driver configuration */
#    define DRIVER_COUNT 2

#    define DRIVER_ADDR_1 0b1110111
#    define DRIVER_ADDR_2 0b1110100
#    define DRIVER_1_LED_COUNT 47
#    define DRIVER_2_LED_COUNT 44
#    define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_COUNT + DRIVER_2_LED_COUNT)

/* Increase I2C speed to 1000 KHz */
#    define I2C1_TIMINGR_PRESC 0U
#    define I2C1_TIMINGR_SCLDEL 3U
#    define I2C1_TIMINGR_SDADEL 0U
#    define I2C1_TIMINGR_SCLH 15U
#    define I2C1_TIMINGR_SCLL 30U

/* Scan phase of led driver set as MSKPHASE_9CHANNEL(defined as 0x03 in CKLED2001.h) */
#    define PHASE_CHANNEL MSKPHASE_9CHANNEL

/* Set LED driver current */
#    define CKLED2001_CURRENT_TUNE \
        { 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20 }

/* Set to infinit, which is use in USB mode by default */
#    define RGB_MATRIX_TIMEOUT RGB_MATRIX_TIMEOUT_INFINITE

/* Allow shutdown of led driver to save power */
#    define RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE
/* Turn off backlight on low brightness to save power */
#    define RGB_MATRIX_BRIGHTNESS_TURN_OFF_VAL 32

#    define LOW_BAT_IND_INDEX 83

/* RGB Matrix Animation modes. Explicitly enabled
 * For full list of effects, see:
 * https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
 */

#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS

// #    define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
// #    define ENABLE_RGB_MATRIX_BAND_SAT
// #    define ENABLE_RGB_MATRIX_BAND_VAL
// #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #    define ENABLE_RGB_MATRIX_HUE_BREATHING
// #    define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #    define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN

/*  enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined*/
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
// #    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_ENABLE