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#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"

extern keymap_config_t keymap_config;

#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16

enum custom_keycodes {
  QWERTY = SAFE_RANGE,
  LOWER,
  RAISE,
  ADJUST,
};

#define KC_ KC_TRNS

#define KC_CAPW LGUI(LSFT(KC_3))        // Capture whole screen
#define KC_CPYW LGUI(LSFT(LCTL(KC_3)))  // Copy whole screen
#define KC_CAPP LGUI(LSFT(KC_4))        // Capture portion of screen
#define KC_CPYP LGUI(LSFT(LCTL(KC_4)))  // Copy portion of screen
#define KC_ESCC MT(MOD_LCTL, KC_ESC)
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_RST RESET
#define KC_BL_S BL_STEP
#define KC_ENTS MT(MOD_LSFT, KC_ENT)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [_QWERTY] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
     GRV , 1  , 2  , 3  , 4  , 5  ,                6  , 7  , 8  , 9  , 0  ,MINS,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     TAB , Q  , W  , E  , R  , T  ,                Y  , U  , I  , O  , P  ,QUOT,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     ESCC, A  , S  , D  , F  , G  ,                H  , J  , K  , L  ,SCLN,ENTS,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
     LSFT, Z  , X  , C  , V  , B  ,SPC ,     LCTL, N  , M  ,COMM,DOT ,SLSH,ENTS,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                       LGUI,LOWR,SPC ,         BSPC,RASE,LALT
  //                  `----+----+----'        `----+----+----'
  ),

  [_LOWER] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
     TILD,EXLM, AT ,HASH,DLR ,PERC,               CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     RST , 1  , 2  , 3  , 4  , 5  ,                6  , 7  , 8  , 9  , 0  ,    ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     DEL ,CAPP,LEFT,RGHT, UP ,LBRC,               RBRC, P4 , P5 , P6 ,PLUS,PIPE,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
     BL_S,CPYP,    ,    ,DOWN,LCBR,LPRN,     RPRN,RCBR, P1 , P2 , P3 ,MINS,    ,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                           ,    ,DEL ,         DEL ,    , P0
  //                  `----+----+----'        `----+----+----'
  ),

  [_RAISE] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
     F12 , F1 , F2 , F3 , F4 , F5 ,                F6 , F7 , F8 , F9 ,F10 ,F11 ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,EXLM, AT ,HASH,DLR ,PERC,               CIRC,AMPR,ASTR,LPRN,RPRN,    ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     DEL ,MPRV,MNXT,VOLU,PGUP,UNDS,               EQL ,HOME,    ,    ,    ,BSLS,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
     MUTE,MSTP,MPLY,VOLD,PGDN,MINS,    ,         ,PLUS,END ,    ,    ,    ,    ,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                           ,    ,    ,             ,    ,
  //                  `----+----+----'        `----+----+----'
  ),

  [_ADJUST] = LAYOUT(
  //,--------+--------+--------+--------+--------+--------.                          ,--------+--------+--------+--------+--------+--------.
      _______, _______, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, _______,
  //|--------+--------+--------+--------+--------+--------|                          |--------+--------+--------+--------+--------+--------|
      RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______,                            _______, _______, _______, _______, _______, _______,
  //|--------+--------+--------+--------+--------+--------|                          |--------+--------+--------+--------+--------+--------|
      RESET  , DEBUG  , RGB_HUD, RGB_SAD, RGB_VAD, _______,                            _______, _______, _______, _______, _______, _______,
  //|--------+--------+--------+--------+--------+--------+--------.        ,--------|--------+--------+--------+--------+--------+--------|
      _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, _______,
  //`--------+--------+--------+----+---+--------+--------+--------/        \--------+--------+--------+---+----+--------+--------+--------'
                                      _______, _______, _______,                  _______, _______, _______
  //                                `--------+--------+--------'                `--------+--------+--------'
  )

};

#ifdef AUDIO_ENABLE
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
#endif

void persistent_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_SONG(tone_qwerty);
        #endif
        persistent_default_layer_set(1UL<<_QWERTY);
      }
      return false;
      break;
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case ADJUST:
      if (record->event.pressed) {
        layer_on(_ADJUST);
      } else {
        layer_off(_ADJUST);
      }
      return false;
      break;
  }
  return true;
}