summaryrefslogtreecommitdiffstats
path: root/keyboards/iris/keymaps/transmogrified/keymap.c
blob: 67545f08e622f62ba21a07ef5b4680bccc7038e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"

extern keymap_config_t keymap_config;

#define _QWERTY 0
#define _COLEMAK 1
#define _RLAYER 2
#define _LLAYER 3
#define _DUAL 4
#define _CONFIG 5

enum custom_keycodes {
  QWERTY = SAFE_RANGE,        // qwerty base layer
  COLEMAK,                    // colemak base layer
  RLAYER,                     // right layer
  LLAYER,                     // left layer
  RLOCK,                      // right layer LOCK
  LLOCK,                      // left layer LOCK
  DUAL,                       // right and left combo layer
  CONFIG,                     // config layer
  LEDUP,                      // custom LED brightness increase keycode
  LEDDOWN,                    // custom LED brightness decrease keycode
};

/* Tap Dance */
enum {
  TD_LGUIAPP,                 // LGUI x1, app/menu x2
  TD_SHIFTCAPS,               // LSHIFT x1, CAPS x3
  TD_CTRLALTDL,               // CTRL+ALT+DEL x3
  TD_SHIFTCLAT,               // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
};

/* NOOP Key and Transparent */
#define KC_     KC_TRNS
#define KC_XXXX KC_NO

/* LAYERS / CUSTOM KEYS */
#define KC_LLAY LLAYER
#define KC_RLAY RLAYER
#define KC_RLOK RLOCK
#define KC_LLOK LLOCK
#define KC_QWER QWERTY
#define KC_COLE COLEMAK
#define KC_DUAL DUAL
#define KC_CONF CONFIG
#define KC_BLUP LEDUP
#define KC_BLDN LEDDOWN

/* Custom Shortened Keys (4 digits so they fit in my grid) */
#define KC_MCTB LCTL(KC_TAB)
#define KC_MCST LCTL(LSFT(KC_TAB))
#define KC_CTEC CTL_T(KC_ESC)
#define KC_SINS LSFT(KC_INS)
#define KC_LGU1 LGUI(KC_1)
#define KC_LGU2 LGUI(KC_2)
#define KC_LGU3 LGUI(KC_3)
#define KC_LGU4 LGUI(KC_4)
#define KC_LGU5 LGUI(KC_5)
#define KC_LGU6 LGUI(KC_6)
#define KC_LGU7 LGUI(KC_7)
#define KC_LGU8 LGUI(KC_8)
#define KC_LGU9 LGUI(KC_9)
#define KC_LGU0 LGUI(KC_0)
#define KC_SYSR KC_SYSREQ
#define KC_REST RESET

/* Tap Dance */
#define KC_LGUA TD(TD_LGUIAPP)
#define KC_SHCP TD(TD_SHIFTCAPS)
#define KC_CADL TD(TD_CTRLALTDL)
#define KC_SHCA TD(TD_SHIFTCLAT)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [_QWERTY] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
     CADL, 1  , 2  , 3  , 4  , 5  ,                6  , 7  , 8  , 9  , 0  ,BSPC,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     TAB , Q  , W  , E  , R  , T  ,                Y  , U  , I  , O  , P  ,DEL ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     CTEC, A  , S  , D  , F  , G  ,                H  , J  , K  , L  ,SCLN,ENT ,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
     SHCP, Z  , X  , C  , V  , B  ,LLOK,     RLOK, N  , M  ,COMM,DOT ,SLSH,SHCA,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                       LALT,LLAY,TAB ,        SPC ,RLAY,LGUA
  //                  `----+----+----'        `----+----+----'
  ),

  [_COLEMAK] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
     CADL, 1  , 2  , 3  , 4  , 5  ,                6  , 7  , 8  , 9  , 0  ,BSPC,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     TAB , Q  , W  , F  , P  , G  ,                J  , L  , U  , Y  ,SCLN,DEL ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     CTEC, A  , R  , S  , T  , D  ,                H  , N  , E  , I  , O  ,ENT ,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
     SHCP, Z  , X  , C  , V  , B  ,LLOK,     RLOK, K  , M  ,COMM,DOT ,SLSH,SHCA,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                       LALT,LLAY,TAB ,        SPC ,RLAY,LGUA
  //                  `----+----+----'        `----+----+----'
  ),

  [_RLAYER] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
         ,SLCK,SYSR,PSCR,INS ,PAUS,               MUTE,VOLD,VOLU,BLDN,BLUP,    ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,TILD,GRV ,EQL ,LBRC,RBRC,               ASTR,HOME, UP ,PGUP,PLUS,    ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,EXLM,PIPE,DLR ,LPRN,RPRN,               AMPR,LEFT,DOWN,RGHT,MINS,QUOT,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
         , AT ,HASH,PERC,LCBR,RCBR,    ,         ,CIRC,END ,UNDS,PGDN,BSLS,    ,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                           ,    ,    ,            ,    ,
  //                  `----+----+----'        `----+----+----'
  ),

  [_LLAYER] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
         , F1 , F2 , F3 , F4 , F5 ,                F6 , F7 , F8 , F9 ,F10 ,    ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,XXXX,XXXX, UP , F5 ,XXXX,               ASTR, 7  , 8  , 9  ,PLUS,    ,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,XXXX,MCST,DOWN,MCTB,ENT ,               SLSH, 4  , 5  , 6  ,MINS,    ,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
         ,XXXX,XXXX,BSPC,SINS,SPC ,F11 ,     F12 ,EQL , 1  , 2  , 3  ,DOT ,    ,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                           ,    ,    ,         0  ,    ,
  //                  `----+----+----'        `----+----+----'
  ),

  [_DUAL] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
         ,XXXX,XXXX,XXXX,XXXX,XXXX,               XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,XXXX,XXXX,XXXX,XXXX,XXXX,               XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
         ,XXXX,XXXX,XXXX,XXXX,XXXX,               BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
         ,LGU1,LGU2,LGU3,LGU4,LGU5,CONF,     XXXX,LGU6,LGU7,LGU8,LGU9,LGU0,    ,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                           ,    ,    ,            ,    ,
  //                  `----+----+----'        `----+----+----'
  ),

  [_CONFIG] = LAYOUT_kc(
  //,----+----+----+----+----+----.              ,----+----+----+----+----+----.
     REST,XXXX,XXXX,XXXX,XXXX,XXXX,               XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     XXXX,QWER,XXXX,XXXX,XXXX,XXXX,               XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
  //|----+----+----+----+----+----|              |----+----+----+----+----+----|
     XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,               XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
  //|----+----+----+----+----+----+----.    ,----|----+----+----+----+----+----|
     XXXX,XXXX,XXXX,COLE,XXXX,XXXX,    ,         ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
  //`----+----+----+--+-+----+----+----/    \----+----+----+----+----+----+----'
                       XXXX,    ,XXXX,        XXXX,    ,XXXX
  //                  `----+----+----'        `----+----+----'
  ),
};


/* VARIABLES */
// Configurable Variables for layer toggled light
int layerBLStep = 20;         // change how much the brightness changes when holding layer key
int breathPulse = 5;          // timing of the breathing
int breathPulseStall = 3;     // time to pause at top and bottom of breath cycle
int blSteps = 6;              // blSteps + 1 is the amount of brightness settings when manually adjusting

// Variables needed for layer locked breathing and layer toggling lighting to work
int counter = 0;
bool breathUp = true;
bool resetBL = false;
bool rlocked = false;
bool llocked = false;
bool configOn = false;
int lockedBLLevel;
int momentaryLBLLevel;
int momentaryRBLLevel;
int currentBL;
/* END VARIABLES */

/* TAP DANCE */
void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 3) {
    register_code (KC_CAPS);
  } else {
    register_code (KC_LSFT);
  }
}
void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 3) {
    unregister_code (KC_CAPS);
  } else {
    unregister_code (KC_LSFT);
  }
}
void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 4) {
    register_code (KC_LCTL);
    register_code (KC_LALT);
  } else if (state->count == 3) {
    register_code (KC_LALT);
  } else if (state->count == 2) {
    register_code (KC_LCTL);
  } else {
    register_code (KC_RSFT);
  }
}
void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 4) {
    unregister_code (KC_LALT);
    unregister_code (KC_LCTL);
  } else if (state->count == 3) {
    unregister_code (KC_LALT);
  } else if (state->count == 2) {
    unregister_code (KC_LCTL);
  } else {
    unregister_code (KC_RSFT);
  }
}
void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 3) {
    unregister_code (KC_DEL);
    unregister_code (KC_LALT);
    unregister_code (KC_LCTL);
  } else {
  }
}
void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
  if (state->count >= 3) {
    register_code (KC_LCTL);
    register_code (KC_LALT);
    register_code (KC_DEL);
  } else {
  }
}
qk_tap_dance_action_t tap_dance_actions[] = {
        [TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
        [TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
        [TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
        [TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
};
/* END TAP DANCE */



void persistent_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_QWERTY);
        configOn = false;
        if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
          backlight_toggle();
        }
      }
      return false;
      break;
    case COLEMAK:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_COLEMAK);
        configOn = false;
        if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
          backlight_toggle();
        }
      }
      return false;
      break;
    case CONFIG:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_CONFIG);
        configOn = true;
        if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
          backlight_toggle();
        }
      }
      return false;
      break;
    case RLAYER:
      if (record->event.pressed) {
        layer_on(_RLAYER);
        update_tri_layer(_RLAYER, _LLAYER, _DUAL);
        momentaryRBLLevel = get_backlight_level();
        if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
          for (int i = 0; i < layerBLStep ; i++){
            backlight_increase();
          }
        }
      } else {
        unregister_code(KC_LGUI);
        layer_off(_RLAYER);
        update_tri_layer(_RLAYER, _LLAYER, _DUAL);
        if ( llocked == false && configOn == false ) {
          for (int i = 0; i < layerBLStep ; i++){
            backlight_decrease();
          }
        } else {
        }
        rlocked = false;
      }
      return false;
      break;
    case LLAYER:
      if (record->event.pressed) {
        layer_on(_LLAYER);
        update_tri_layer(_RLAYER, _LLAYER, _DUAL);
        momentaryLBLLevel = get_backlight_level();
        if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
          for (int i = 0; i < layerBLStep ; i++){
            backlight_increase();
          }
        }
      } else {
        layer_off(_LLAYER);
        update_tri_layer(_RLAYER, _LLAYER, _DUAL);
        if ( rlocked == false && configOn == false ) {
          for (int i = 0; i < layerBLStep ; i++){
            backlight_decrease();
          }
        } else {
        }
        llocked = false;
      }
      return false;
      break;
    case RLOCK:
      if (record->event.pressed) {
        layer_on(_RLAYER);
        /* add logic to toggle backlight change when on a layer */
        if (rlocked == false && llocked == false){
          lockedBLLevel = get_backlight_level();
        }
        rlocked = true;
      } else {
      }
      return false;
      break;
    case LLOCK:
      if (record->event.pressed) {
        layer_on(_LLAYER);
        /* add logic to toggle backlight change when on a layer */
        if (rlocked == false && llocked == false){
          lockedBLLevel = get_backlight_level();
        }
        llocked = true;
      } else {
      }
      return false;
      break;
    case LEDUP:
      if (record->event.pressed) {
        for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
          backlight_increase();
        }
      } else {
      }
      return false;
      break;
    case LEDDOWN:
      if (record->event.pressed) {
        for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
          backlight_decrease();
        }
      } else {
      }
      return false;
      break;
  }
  return true;
}


// LED breathing when a layer is locked
void matrix_scan_user(void) {
  // Only breath if layer is locked
  if (lockedBLLevel != 0 && (rlocked || llocked)){
    // counter to slow down the breathing
    if (counter >= breathPulse) {
      counter = 0;
      // iterate brightness up or down
      if (breathUp){
        backlight_increase();
      } else {
        backlight_decrease();
      }
      // figure out if we need to change directions
      currentBL = get_backlight_level();
      if (currentBL >= BACKLIGHT_LEVELS){
        breathUp = false;
        // make counter a big negative number to add some stall time
        counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
      } else if (currentBL == 0){
        breathUp = true;
        // make counter a big negative number to add some stall time
        counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
      }
      // make not that we need to change the brightness back to when we started the breathing
      resetBL = true;
    } else {
      counter++;
    }
  } else {
    // get the brightness back to the level it started at
    if (resetBL){
      int i = 0;
      // i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
      while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
        backlight_step();
        i++;
      }
      resetBL = false;
    }
  }
}