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#include QMK_KEYBOARD_H
#include "drashna.h"


#define LAYOUT_iris_base( \
    K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
    K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
    K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A  \
  ) \
  LAYOUT_wrapper( \
     KC_ESC,  ________________NUMBER_LEFT________________,                       ________________NUMBER_RIGHT_______________, KC_MINS, \
     KC_TAB , K01,    K02,     K03,      K04,     K05,                           K06,     K07,     K08,     K09,     K0A,     KC_BSLS, \
     KC_C1R3, K11,    K12,     K13,      K14,     K15,                           K16,     K17,     K18,     K19,     K1A,     KC_QUOT, \
     KC_MLSF, CTL_T(K21), K22, K23,      K24,     K25,     ALT_APP,     OS_RGUI, K26,     K27,     K28,     K29,  CTL_T(K2A), KC_MRSF, \
                             LT(_LOWER,KC_GRV), KC_SPC,  KC_BSPC,         KC_DEL,  KC_ENT,  RAISE                                      \
  )
#define LAYOUT_iris_base_wrapper(...)       LAYOUT_iris_base(__VA_ARGS__)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [_QWERTY] = LAYOUT_iris_base_wrapper(
    _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
    _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
    _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  ),

  [_COLEMAK] = LAYOUT_iris_base_wrapper(
    _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
    _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
    _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  ),

  [_DVORAK] = LAYOUT_iris_base_wrapper(
    _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
    _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
    _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  ),

  [_WORKMAN] = LAYOUT_iris_base_wrapper(
    _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
    _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
    _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  ),

  [_MODS] = LAYOUT_wrapper(
     _______, ___________________BLANK___________________,                       ___________________BLANK___________________, _______,
     _______, ___________________BLANK___________________,                       ___________________BLANK___________________, _______,
     _______, ___________________BLANK___________________,                       ___________________BLANK___________________, _______,
     KC_LSFT, ___________________BLANK___________________, _______,     _______, ___________________BLANK___________________, KC_RSFT,
                                       _______, _______, _______,         _______, _______, _______
  ),

  [_GAMEPAD] = LAYOUT_wrapper(
     KC_ESC,  KC_NO,   KC_1,    KC_2,    KC_3,    KC_P,                          _______, _______, _______, _______, _______, _______,
     KC_F1,   KC_K,    KC_Q,    KC_W,    KC_E,    KC_R,                          _______, _______, _______, _______, _______, _______,
     KC_TAB,  KC_G,    KC_A,    KC_S,    KC_D,    KC_F,                          _______, _______, _______, _______, _______, _______,
     KC_LCTL, KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_H,    TG_GAME,     _______, _______, _______, _______, _______, _______, _______,
                                       LOWER,   KC_V,    KC_SPC,          _______, _______, _______
  ),


  [_LOWER] = LAYOUT_wrapper(
     KC_F12,  _________________FUNC_LEFT_________________,                       _________________FUNC_RIGHT________________, KC_F11,
     KC_TILD, _________________LOWER_L1__________________,                       _________________LOWER_R1__________________, _______,
     _______, ___________________BLANK___________________,                       _________________LOWER_R2__________________, KC_PIPE,
     _______, ___________________BLANK___________________, _______,     _______, _________________LOWER_R3__________________, _______,
                                       _______, _______, _______,         _______, _______, _______
  ),

  [_RAISE] = LAYOUT_wrapper(
      KC_F12,  _________________FUNC_LEFT_________________,                      _________________FUNC_RIGHT________________, KC_F11,
      KC_GRV,  _________________RAISE_L1__________________,                      _________________RAISE_R1__________________, _______,
      _______, _________________RAISE_L2__________________,                      _________________RAISE_R2__________________, KC_BSLS,
      _______, _________________RAISE_L3__________________, _______,    _______, _________________RAISE_R3__________________, _______,
                                        _______, _______, _______,        _______, _______, _______
   ),

  [_ADJUST] = LAYOUT_wrapper(
      KC_MAKE, _______, _______, _______, _______, _______,                      _________________ADJUST_R1_________________, KC_RST,
      VRSN,    _________________ADJUST_L1_________________,                      KC_NUKE, _______, _______, _______, _______, EPRM,
      _______, _________________ADJUST_L2_________________,                      _________________ADJUST_R2_________________, TG_MODS,
      _______, _________________ADJUST_L3_________________, TG_GAME,    _______, _________________ADJUST_R3_________________, KC_MPLY,
                                        _______, _______, _______,        _______, _______, _______
   )

};


void matrix_init_keymap(void) {
  DDRD &= ~(1<<5);
  PORTD &= ~(1<<5);

  DDRB &= ~(1<<0);
  PORTB &= ~(1<<0);
}