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/*
 * Idobao ID67 Keymap for a ID67 Bestype, built for Mac use
 * Copyright (C) 2022  Vino Rodrigues
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#if defined(RGB_MATRIX_ENABLE)
    #define VIA_QMK_RGBLIGHT_ENABLE
    #define ID67_DISABLE_UNDERGLOW  // personal choice, I use a ID67 Bestype

    #ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
        #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
    #endif
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200  // // limits maximum brightness of LEDs to 200 out of 255

    //// #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended

    //// #define RGB_MATRIX_KEYPRESSES

    // RGB Matrix config, nit-pick a few animations. "////" = already defined in base `config.h`, `#undef` disables it

    //// #define ENABLE_RGB_MATRIX_ALPHAS_MODS             // Static dual hue, speed is hue for secondary hue
    //// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN        // Static gradient top to bottom, speed controls how much gradient changes
    //// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT     // Static gradient left to right, speed controls how much gradient changes
    //// #define ENABLE_RGB_MATRIX_BREATHING               // Single hue brightness cycling animation
    //// #define ENABLE_RGB_MATRIX_BAND_SAT                // Single hue band fading saturation scrolling left to right
    //// #define ENABLE_RGB_MATRIX_BAND_VAL                // Single hue band fading brightness scrolling left to right
    //// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT       // Single hue 3 blade spinning pinwheel fades saturation
    //// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL       // Single hue 3 blade spinning pinwheel fades brightness
    //// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT         // Single hue spinning spiral fades saturation
    //// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL         // Single hue spinning spiral fades brightness
    //// #define ENABLE_RGB_MATRIX_CYCLE_ALL               // Full keyboard solid hue cycling through full gradient
    //// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT        // Full gradient scrolling left to right
    //// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN           // Full gradient scrolling top to bottom
    //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN            // Full gradient scrolling out to in
    //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL       // Full dual gradients scrolling out to in
    //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  // Full gradent Chevron shapped scrolling left to right
    //// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL          // Full gradient spinning pinwheel around center of keyboard
    //// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL            // Full gradient spinning spiral around center of keyboard
    //// #define ENABLE_RGB_MATRIX_DUAL_BEACON             // Full gradient spinning around center of keyboard
    //// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON          // Full tighter gradient spinning around center of keyboard
    //// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS       // Full dual gradients spinning two halfs of keyboard
    //// #define ENABLE_RGB_MATRIX_RAINDROPS               // Randomly changes a single key's hue
    //// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS     // Randomly changes a single key's hue and saturation
    //// #define ENABLE_RGB_MATRIX_HUE_BREATHING           // Hue shifts up a slight ammount at the same time, then shifts back
    //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM            // Hue shifts up a slight ammount in a wave to the right, then back to the left
    //// #define ENABLE_RGB_MATRIX_HUE_WAVE                // Hue shifts up a slight ammount and then back down in a wave to the right

    #undef ENABLE_RGB_MATRIX_PIXEL_RAIN
    #undef ENABLE_RGB_MATRIX_PIXEL_FLOW
    #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL

    #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
        //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
        //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
        #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #endif

    #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
        //// #define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
        //// #define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
        //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
    #endif
#endif