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// Copyright 2021 Werther (@thewerther)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#define DRIVER_LED_UNDERGLOW 10
#define TAPPING_TERM 500
#define PERMISSIVE_HOLD

#if defined(RGB_MATRIX_ENABLE)
    #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255  // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

    // change saturation and hue step size
    #undef RGBLIGHT_HUE_STEP
    #undef RGBLIGHT_SAT_STEP
    #define RGBLIGHT_SAT_STEP 5
    #define RGBLIGHT_HUE_STEP 5

    #define RGB_MATRIX_KEYPRESSES

    // disable effects from keyboard level config.h
    #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
    #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #undef ENABLE_RGB_MATRIX_BREATHING
    #undef ENABLE_RGB_MATRIX_BAND_SAT
    #undef ENABLE_RGB_MATRIX_BAND_VAL
    #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #undef ENABLE_RGB_MATRIX_CYCLE_ALL
    #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    #undef ENABLE_RGB_MATRIX_DUAL_BEACON
    #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
    #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #undef ENABLE_RGB_MATRIX_RAINDROPS
    #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #undef ENABLE_RGB_MATRIX_HUE_BREATHING
    #undef ENABLE_RGB_MATRIX_HUE_PENDULUM
    #undef ENABLE_RGB_MATRIX_HUE_WAVE
    #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
    #undef ENABLE_RGB_MATRIX_PIXEL_RAIN
    #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #undef ENABLE_RGB_MATRIX_SPLASH
    #undef ENABLE_RGB_MATRIX_MULTISPLASH
    #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
    #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

    // only enable a few
    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    #define ENABLE_RGB_MATRIX_DUAL_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN

    // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE       // Static single hue, pulses keys hit to shifted hue then fades to current hue
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH    // Hue & value pulse away from multiple key hits then fades value out
    // #endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // # if defined(RGB_MATRIX_ENABLE)