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|
#include QMK_KEYBOARD_H
#define H_TOP1 ((HASH_TYPE) 1 << 0)
#define H_TOP2 ((HASH_TYPE) 1 << 1)
#define H_TOP3 ((HASH_TYPE) 1 << 2)
#define H_TOP4 ((HASH_TYPE) 1 << 3)
#define H_TOP5 ((HASH_TYPE) 1 << 4)
#define H_TOP6 ((HASH_TYPE) 1 << 5)
#define H_TOP7 ((HASH_TYPE) 1 << 6)
#define H_TOP8 ((HASH_TYPE) 1 << 7)
#define H_TOP9 ((HASH_TYPE) 1 << 8)
#define H_TOP10 ((HASH_TYPE) 1 << 9)
#define H_TOP11 ((HASH_TYPE) 1 << 10)
#define H_TOP12 ((HASH_TYPE) 1 << 11)
#define H_BOT1 ((HASH_TYPE) 1 << 12)
#define H_BOT2 ((HASH_TYPE) 1 << 13)
#define H_BOT3 ((HASH_TYPE) 1 << 14)
#define H_BOT4 ((HASH_TYPE) 1 << 15)
#define H_BOT5 ((HASH_TYPE) 1 << 16)
#define H_BOT6 ((HASH_TYPE) 1 << 17)
#define H_BOT7 ((HASH_TYPE) 1 << 18)
#define H_BOT8 ((HASH_TYPE) 1 << 19)
#define H_BOT9 ((HASH_TYPE) 1 << 20)
#define H_BOT10 ((HASH_TYPE) 1 << 21)
#define H_BOT11 ((HASH_TYPE) 1 << 22)
#define H_BOT12 ((HASH_TYPE) 1 << 23)
#define H_THU1 ((HASH_TYPE) 1 << 24)
#define H_THU2 ((HASH_TYPE) 1 << 25)
#define H_THU3 ((HASH_TYPE) 1 << 26)
#define H_THU4 ((HASH_TYPE) 1 << 27)
#define H_THU5 ((HASH_TYPE) 1 << 28)
#define H_THU6 ((HASH_TYPE) 1 << 29)
enum internal_keycodes {
TOP1 = SAFE_RANGE,
TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6,
FIRST_INTERNAL_KEYCODE = TOP1,
LAST_INTERNAL_KEYCODE = THU6
};
enum pseudolayers {
ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE
};
#define CHORD_TIMEOUT 100
#define DANCE_TIMEOUT 200
#define LEADER_TIMEOUT 750
#define TAP_TIMEOUT 50
#define LONG_PRESS_MULTIPLIER 3
#define DYNAMIC_MACRO_MAX_LENGTH 20
#define COMMAND_MAX_LENGTH 5
#define STRING_MAX_LENGTH 16
#define LEADER_MAX_LENGTH 5
#define HASH_TYPE uint32_t
#define NUMBER_OF_KEYS 30
#define DEFAULT_PSEUDOLAYER QWERTY
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6),
};
size_t keymapsCount = 1;
uint8_t keycodes_buffer_array[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
uint8_t command_buffer[] = {
0, 0, 0, 0, 0
};
uint16_t leader_buffer[] = {
0, 0, 0, 0, 0
};
uint8_t dynamic_macro_buffer[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
enum chord_states {
IDLE,
READY,
ACTIVATED,
DEACTIVATED,
PRESS_FROM_ACTIVE,
FINISHED_FROM_ACTIVE,
IDLE_IN_DANCE,
READY_IN_DANCE,
FINISHED,
LOCKED,
READY_LOCKED,
RESTART,
IN_ONE_SHOT
};
struct Chord {
uint32_t keycodes_hash;
uint8_t pseudolayer;
uint8_t* state;
uint8_t* counter;
uint16_t value1;
uint8_t value2;
void (*function) (const struct Chord*);
};
uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER;
bool lock_next = false;
uint16_t chord_timer = 0;
uint16_t dance_timer = 0;
bool autoshift_mode = true;
uint8_t keycode_index = 0;
uint8_t command_mode = 0;
uint8_t command_ind = 0;
bool in_leader_mode = false;
uint8_t leader_ind = 0;
uint16_t leader_timer = 0;
uint8_t dynamic_macro_mode = false;
uint8_t dynamic_macro_ind = 0;
bool a_key_went_through = false;
struct Chord* last_chord = NULL;
bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) {
bool is_US_ANSI_shifted = true;
int16_t regular_keycode = KC_NO;
switch (keycode) {
case KC_TILDE:
regular_keycode = KC_GRAVE;
break;
case KC_EXCLAIM:
regular_keycode = KC_1;
break;
case KC_AT:
regular_keycode = KC_2;
break;
case KC_HASH:
regular_keycode = KC_3;
break;
case KC_DOLLAR:
regular_keycode = KC_4;
break;
case KC_PERCENT:
regular_keycode = KC_5;
break;
case KC_CIRCUMFLEX:
regular_keycode = KC_6;
break;
case KC_AMPERSAND:
regular_keycode = KC_7;
break;
case KC_ASTERISK:
regular_keycode = KC_8;
break;
case KC_LEFT_PAREN:
regular_keycode = KC_9;
break;
case KC_RIGHT_PAREN:
regular_keycode = KC_0;
break;
case KC_UNDERSCORE:
regular_keycode = KC_MINUS;
break;
case KC_PLUS:
regular_keycode = KC_EQUAL;
break;
case KC_LEFT_CURLY_BRACE:
regular_keycode = KC_LBRACKET;
break;
case KC_RIGHT_CURLY_BRACE:
regular_keycode = KC_RBRACKET;
break;
case KC_PIPE:
regular_keycode = KC_BSLASH;
break;
case KC_COLON:
regular_keycode = KC_SCOLON;
break;
case KC_DOUBLE_QUOTE:
regular_keycode = KC_QUOTE;
break;
case KC_LEFT_ANGLE_BRACKET:
regular_keycode = KC_COMMA;
break;
case KC_RIGHT_ANGLE_BRACKET:
regular_keycode = KC_DOT;
break;
case KC_QUESTION:
regular_keycode = KC_SLASH;
break;
default:
is_US_ANSI_shifted = false;
}
if (is_US_ANSI_shifted) {
if (in) {
register_code(KC_LSFT);
register_code(regular_keycode);
} else {
unregister_code(regular_keycode);
unregister_code(KC_LSFT);
}
}
return is_US_ANSI_shifted;
}
void key_in(int16_t keycode) {
if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) {
command_buffer[command_ind] = keycode;
command_ind++;
a_key_went_through = true;
} else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) {
leader_buffer[leader_ind] = keycode;
leader_ind++;
a_key_went_through = true;
} else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
dynamic_macro_buffer[dynamic_macro_ind] = keycode;
dynamic_macro_ind++;
a_key_went_through = true;
} else {
if (!handle_US_ANSI_shifted_keys(keycode, true)) {
register_code(keycode);
}
send_keyboard_report();
a_key_went_through = true;
}
}
void key_out(int16_t keycode) {
if (command_mode == 0) {
if (!handle_US_ANSI_shifted_keys(keycode, false)) {
if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) {
unregister_code(keycode);
}
}
send_keyboard_report();
}
}
void tap_key(int16_t keycode) {
key_in(keycode);
wait_ms(TAP_TIMEOUT);
key_out(keycode);
}
const char * const strings[] PROGMEM = {
};
void single_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
key_in(self->value1);
break;
case DEACTIVATED:
key_out(self->value1);
*self->state = IDLE;
break;
case RESTART:
key_out(self->value1);
break;
default:
break;
}
}
void key_layer_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value2;
a_key_went_through = false;
break;
case DEACTIVATED:
case RESTART:
if (!a_key_went_through) {
tap_key(self->value1);
}
current_pseudolayer = self->pseudolayer;
*self->state = IDLE; // does not have effect if the state was RESTART
break;
default:
break;
}
}
void key_mod_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
key_in(self->value2);
a_key_went_through = false;
break;
case DEACTIVATED:
case RESTART:
key_out(self->value2);
if (!a_key_went_through) {
tap_key(self->value1);
}
*self->state = IDLE; // does not have effect if the state was RESTART
break;
default:
break;
}
}
void key_key_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
tap_key(self->value1);
*self->state = IDLE;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
key_in(self->value2);
break;
case RESTART:
key_out(self->value2);
break;
default:
break;
}
}
void autoshift_dance_impl(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
*self->counter = 0;
break;
case DEACTIVATED:
case RESTART:
tap_key(self->value1);
*self->state = IDLE;
break;
case FINISHED_FROM_ACTIVE:
if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
key_in(KC_LSFT);
tap_key(self->value1);
key_out(KC_LSFT);
*self->state = IDLE;
// the skip to IDLE is usually just a lag optimization,
// in this case it has a logic function, on a short
// press (still longer than a tap) the key does not get shifted
} else {
*self->counter += 1;
*self->state = PRESS_FROM_ACTIVE;
dance_timer = timer_read();
}
break;
default:
break;
}
}
void autoshift_dance(const struct Chord* self) {
if (autoshift_mode) {
autoshift_dance_impl(self);
} else {
single_dance(self);
}
}
void autoshift_toggle(const struct Chord* self){
if (*self->state == ACTIVATED) {
autoshift_mode = !autoshift_mode;
*self->state = IDLE;
}
}
void temp_pseudolayer(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value1;
break;
case DEACTIVATED:
current_pseudolayer = self->pseudolayer;
*self->state = IDLE;
break;
case RESTART:
current_pseudolayer = self->pseudolayer;
break;
default:
break;
}
}
void temp_pseudolayer_alt(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value1;
break;
case DEACTIVATED:
current_pseudolayer = self->value2;
*self->state = IDLE;
break;
case RESTART:
current_pseudolayer = self->value2;
break;
default:
break;
}
}
void perm_pseudolayer(const struct Chord* self) {
if (*self->state == ACTIVATED) {
current_pseudolayer = self->value1;
*self->state = IDLE;
}
}
void switch_layer(const struct Chord* self) {
if (*self->state == ACTIVATED) {
layer_move(self->value1);
*self->state = IDLE;
}
}
void lock(const struct Chord* self) {
if (*self->state == ACTIVATED) {
lock_next = true;
*self->state = IDLE;
}
}
void one_shot_key(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
key_in(self->value1);
*self->state = IN_ONE_SHOT;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
key_in(self->value1);
a_key_went_through = false;
break;
case RESTART:
if (a_key_went_through) {
key_out(self->value1);
} else {
*self->state = IN_ONE_SHOT;
}
default:
break;
}
}
void one_shot_layer(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
current_pseudolayer = self->value1;
*self->state = IN_ONE_SHOT;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
current_pseudolayer = self->value1;
a_key_went_through = false;
break;
case RESTART:
if (a_key_went_through) {
current_pseudolayer = self->pseudolayer;
} else {
*self->state = IN_ONE_SHOT;
}
default:
break;
}
}
void command(const struct Chord* self) {
if (*self->state == ACTIVATED) {
command_mode++;
*self->state = IDLE;
}
}
bool identical(uint16_t* buffer1, uint16_t* buffer2) {
bool same = true;
for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
same = same && (buffer1[i] == buffer2[i]);
}
return same;
}
void leader(const struct Chord* self) {
if (*self->state == ACTIVATED) {
in_leader_mode = true;
*self->state = IDLE;
}
}
void dynamic_macro_record(const struct Chord* self) {
if (*self->state == ACTIVATED) {
for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
dynamic_macro_buffer[i] = 0;
}
dynamic_macro_mode = true;
*self->state = IDLE;
}
}
void dynamic_macro_next(const struct Chord* self) {
if (*self->state == ACTIVATED) {
if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
dynamic_macro_buffer[dynamic_macro_ind] = 0;
dynamic_macro_ind++;
}
*self->state = IDLE;
}
}
void dynamic_macro_end(const struct Chord* self) {
if (*self->state == ACTIVATED) {
if (dynamic_macro_mode) {
dynamic_macro_mode = false;
}
*self->state = IDLE;
}
}
void dynamic_macro_play(const struct Chord* self) {
if (*self->state == ACTIVATED) {
int ind_start = 0;
while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
if (dynamic_macro_buffer[i] == 0) {
break;
}
register_code(dynamic_macro_buffer[i]);
}
send_keyboard_report();
wait_ms(TAP_TIMEOUT);
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
if (dynamic_macro_buffer[i] == 0) {
ind_start = i + 1;
break;
}
unregister_code(dynamic_macro_buffer[i]);
}
send_keyboard_report();
}
*self->state = IDLE;
}
}
void string_in(const struct Chord* self) {
if (*self->state == ACTIVATED) {
char buffer[STRING_MAX_LENGTH];
strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
send_string(buffer);
}
}
void clear(const struct Chord* self);
void reset_keyboard_kb(void){
#ifdef WATCHDOG_ENABLE
MCUSR = 0;
wdt_disable();
wdt_reset();
#endif
reset_keyboard();
}
void reset(const struct Chord* self) {
if (*self->state == ACTIVATED) {
reset_keyboard_kb();
}
}
uint8_t state_0 = IDLE;
const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear};
uint8_t state_1 = IDLE;
const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command};
uint8_t state_2 = IDLE;
const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance};
uint8_t state_3 = IDLE;
const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance};
uint8_t state_4 = IDLE;
const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance};
uint8_t state_5 = IDLE;
const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance};
uint8_t state_6 = IDLE;
const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance};
uint8_t state_7 = IDLE;
const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance};
uint8_t state_8 = IDLE;
const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance};
uint8_t state_9 = IDLE;
const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance};
uint8_t state_10 = IDLE;
const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance};
uint8_t state_11 = IDLE;
const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance};
uint8_t state_12 = IDLE;
const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance};
uint8_t state_13 = IDLE;
const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance};
uint8_t state_14 = IDLE;
const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance};
uint8_t state_15 = IDLE;
const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance};
uint8_t state_16 = IDLE;
uint8_t counter_16 = 0;
const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance};
uint8_t state_17 = IDLE;
const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance};
uint8_t state_18 = IDLE;
const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance};
uint8_t state_19 = IDLE;
uint8_t counter_19 = 0;
const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance};
uint8_t state_20 = IDLE;
uint8_t counter_20 = 0;
const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance};
uint8_t state_21 = IDLE;
const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance};
uint8_t state_22 = IDLE;
const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance};
uint8_t state_23 = IDLE;
uint8_t counter_23 = 0;
const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance};
uint8_t state_24 = IDLE;
const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance};
uint8_t state_25 = IDLE;
const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance};
uint8_t state_26 = IDLE;
const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance};
uint8_t state_27 = IDLE;
const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance};
uint8_t state_28 = IDLE;
const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance};
uint8_t state_29 = IDLE;
const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance};
uint8_t state_30 = IDLE;
const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance};
uint8_t state_31 = IDLE;
const struct Chord chord_31 PROGMEM = {
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