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#include QMK_KEYBOARD_H
#include "333fred.h"

extern keymap_config_t keymap_config;

// Use an expanded macro with VA_ARGS to ensure that the common
// rows get expanded out before getting passed to the LAYOUT
// macro.

#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [BASE] = LAYOUT_wrapper( \
    ROW5_LEFT_BASE,          KC_F5,                                     KC_F6,            ROW5_RGHT_BASE,
    ROW4_LEFT_BASE,          TG(GAME),                                  TG(GAME_ARROW),   ROW4_RGHT_BASE,
    ROW3_LEFT_BASE,          KC_LGUI,                                   KC_BSPC,          ROW3_RGHT_BASE,
    ROW2_LEFT_BASE,          TD(TD_COPY_PASTE),                         KC_UP ,           ROW2_RGHT_BASE,
    ROW1_LEFT_BASE, KC_BSPC, TD(TD_SYM_VIM),    KC_DEL,         KC_ENT, KC_SPC , KC_DOWN, ROW1_RGHT_BASE
  ),

  [SYMB] = LAYOUT_wrapper(
    ROW5_LEFT_SYMB,          _______,                           _______,          ROW5_RGHT_SYMB,
    ROW4_LEFT_SYMB,          PSCREEN_APP,                       _______,          ROW4_RGHT_SYMB,
    ROW3_LEFT_SYMB,          KC_PSCR,                           KC_VOLU,          ROW3_RGHT_SYMB,
    ROW2_LEFT_SYMB,          _______,                           KC_VOLD,          ROW2_RGHT_SYMB,
    ROW1_LEFT_SYMB, _______, _______, _______,         KC_MPRV, KC_MPLY, KC_MNXT, ROW1_RGHT_SYMB
  ),

  [VIM] = LAYOUT_wrapper(
    ROW5_LEFT_VIM,          _______,                           _______,          ROW5_RGHT_VIM,
    ROW4_LEFT_VIM,          _______,                           _______,          ROW4_RGHT_VIM,
    ROW3_LEFT_VIM,          _______,                           _______,          ROW3_RGHT_VIM,
    ROW2_LEFT_VIM,          _______,                           _______,          ROW2_RGHT_VIM,
    ROW1_LEFT_VIM, _______, _______, _______,         _______, _______, _______, ROW1_RGHT_VIM
  ),

  [GAME] = LAYOUT_wrapper(
      KC_ESC,   SIX_TRNS,                                                   _______, SIX_TRNS,
      SIX_TRNS,                                              _______,     _______, SIX_TRNS,
      KC_LCTL,  FOUR_TRNS,                          _______, KC_F6,         _______, SIX_TRNS,
      KC_LSFT,  KC_Z,    FOUR_TRNS,                          KC_F5,         _______, SIX_TRNS,
      KC_ENT,   _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC,  OSM(SYMB),     _______, SIX_TRNS
  ),

  [GAME_ARROW] = LAYOUT_wrapper(
      KC_ESC,   SIX_TRNS,                                                  _______, SIX_TRNS,
      _______,  _______, KC_UP,   _______,  _______, _______, _______,     _______, SIX_TRNS,
      KC_LCTL,  KC_LEFT, KC_DOWN, KC_RGHT,  _______, _______, KC_F6,       _______, SIX_TRNS,
      KC_LSFT,  KC_Z,    FOUR_TRNS,                           KC_F5,       _______, SIX_TRNS,
      KC_ENT,   _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC,  OSM(SYMB),    _______, SIX_TRNS
  )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  tap_dance_process_keycode(keycode);
  return !try_handle_macro(keycode, record);
}