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#include QMK_KEYBOARD_H
enum layer {
LAYER_DEFAULT,
LAYER_LOWER,
LAYER_RAISE,
LAYER_ADJUST,
};
#define LY_LWR MO(LAYER_LOWER)
#define LY_RSE MO(LAYER_RAISE)
#define KY_CESC LCTL_T(KC_ESC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default layer: http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5 */
[LAYER_DEFAULT] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KY_CESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LALT, LY_LWR, KC_SPC, KC_ENT, LY_RSE, KC_RGUI
),
/* Lower layer: http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0 */
[LAYER_LOWER] = LAYOUT(
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, _______, _______, KC_PIPE, KC_TILD, KC_DEL, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______,
_______, _______, _______, KC_BSLS, KC_GRV, KC_INS, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______
),
/* Raise layer: http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7 */
[LAYER_RAISE] = LAYOUT(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_HOME, KC_PGUP,
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_END, KC_PGDN,
_______, _______, _______, _______, _______, _______
),
/* Adjust layer: http://www.keyboard-layout-editor.com/#/gists/77e7572e077b36a23eb2086017e16fee */
[LAYER_ADJUST] = LAYOUT(
KC_CAPS, _______, KC_MPLY, KC_VOLU, KC_MSTP, _______, EEP_RST, RESET, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, KC_MPRV, KC_VOLD, KC_MNXT, _______, RGB_RMOD, RGB_VAD, RGB_VAI, RGB_MOD, RGB_HUI, RGB_SAI,
_______, _______, _______, KC_MUTE, _______, _______, RGB_SPD, RGB_SPI, _______, _______, RGB_HUD, RGB_SAD,
_______, _______, _______, RGB_TOG, _______, _______
),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
}
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