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#include "clueboard.h"

// Helpful defines
#define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _ME 2
#define _CL 3
#define _ML 4

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Keymap _BL: Base Layer (Default Layer)
   */
  [_BL] = KEYMAP(
    F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   _______, KC_BSPC,          KC_INS, \
    KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_DEL, \
    MO(_FL), KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN,  KC_QUOT,  KC_NUHS,  KC_ENT,                            \
    KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  _______,  KC_RSFT,          KC_UP,           \
    KC_LCTL, KC_LGUI, KC_LALT, _______,          LT(_ML, KC_SPC),LT(_ML, KC_SPC),      _______,  KC_RALT,  MO(_ME),  MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),

  /* Keymap _FL: Function Layer
   */
  [_FL] = KEYMAP(
    KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, _______,          BL_STEP, \
    _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______,  _______,  _______,  _______,                   _______, \
    MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                            \
    _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______,  _______,  _______,  _______,          KC_PGUP,          \
    _______, _______, _______,_______,        _______,_______,                         _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),

  /* Keymap _ME: Media layer
    */
  [_ME] = KEYMAP(
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, KC_MUTE,         KC_VOLU, \
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                  KC_VOLD, \
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                           \
    MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______,  _______,  _______,  MO(_FL),          _______,         \
    _______, _______, _______,_______,                _______,_______,                 _______,  _______,  _______,  _______, KC_MPRV, KC_MPLY,KC_MNXT),

  /* Keymap _CL: Control layer
    */
  [_CL] = KEYMAP(
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, RGB_TOG,          RGB_VAI, \
    _______, _______, _______,_______,RESET,  _______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                   RGB_VAD, \
    _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                            \
    MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  MO(_FL),          RGB_SAI,          \
    _______, _______, _______,_______,        RGB_MOD,RGB_MOD,                         _______,  _______,  _______,  _______, RGB_HUD, RGB_SAD, RGB_HUI),

  /* Keymap _ML: Mouse layer
    */
  [_ML] = KEYMAP(
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, _______,         _______, \
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                  _______, \
    _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______,  _______,  _______,  _______,                           \
    _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_MS_U,         \
    _______, _______, _______,_______,        LT(_ML, KC_SPC),LT(_ML, KC_SPC),         _______,  KC_BTN1,  KC_BTN2,  KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
};

/* This is a list of user defined functions. F(N) corresponds to item N
   of this list.
 */
const uint16_t PROGMEM fn_actions[] = {
  [0] = ACTION_FUNCTION(0),  // Calls action_function()
};

void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  static uint8_t mods_pressed;
  static bool mod_flag;

  switch (id) {
    case 0:
      /* Handle the combined Grave/Esc key
       */
      mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed

      if (record->event.pressed) {
        /* The key is being pressed.
         */
        if (mods_pressed) {
          mod_flag = true;
          add_key(KC_GRV);
          send_keyboard_report();
        } else {
          add_key(KC_ESC);
          send_keyboard_report();
        }
      } else {
        /* The key is being released.
         */
        if (mod_flag) {
          mod_flag = false;
          del_key(KC_GRV);
          send_keyboard_report();
        } else {
          del_key(KC_ESC);
          send_keyboard_report();
        }
      }
      break;
  }
}

enum layer_id {
  LAYER_BASE,
  LAYER_FUNCTION,
  LAYER_MEDIA,
  LAYER_CONTROL,
  LAYER_MOUSE
};

void clueboard_set_led(uint8_t id) {
  switch (id) {
    case LAYER_BASE:
      rgblight_sethsv(346, 0, 255);
      break;
    case LAYER_FUNCTION:
      rgblight_sethsv(46, 255, 255);
      break;
    case LAYER_MEDIA:
      rgblight_sethsv(86, 255, 255);
      break;
    case LAYER_CONTROL:
      rgblight_sethsv(346, 255, 255);
      break;
    case LAYER_MOUSE:
      rgblight_sethsv(206, 255, 255);
      break;
  }
};

void matrix_scan_user(void) {
    uint32_t layer = layer_state;

    if (layer & (1<<_FL)) {
      if (layer & (1<<_ME)) {
        clueboard_set_led(LAYER_MEDIA);
      } else if (layer & (1<<_CL)) {
        clueboard_set_led(LAYER_CONTROL);
      } else {
        clueboard_set_led(LAYER_FUNCTION);
      }
    } else if (layer & (1<<_ML)) {
        clueboard_set_led(LAYER_MOUSE);
    } else {
        clueboard_set_led(LAYER_BASE);
    }
};