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/*
 * Copyright 2017 skully <skullydazed@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "config_common.h"

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
// #define DEBOUNCE 6

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

 /* Backlight configuration
 */
#define BACKLIGHT_LEVELS 10

// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define I2C1_SCL_PIN B8
#define I2C1_SDA_PIN B9

#define LED_DRIVER_COUNT 1
#define LED_MATRIX_LED_COUNT 71

// LED Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_led_matrix?id=led-matrix-effects
#define ENABLE_LED_MATRIX_ALPHAS_MODS
#define ENABLE_LED_MATRIX_BREATHING
#define ENABLE_LED_MATRIX_BAND
#define ENABLE_LED_MATRIX_BAND_PINWHEEL
#define ENABLE_LED_MATRIX_BAND_SPIRAL
#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN
#define ENABLE_LED_MATRIX_CYCLE_OUT_IN
#define ENABLE_LED_MATRIX_DUAL_BEACON
#if defined(LED_MATRIX_KEYREACTIVE_ENABLED)
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_LED_MATRIX_SPLASH
#    define ENABLE_LED_MATRIX_MULTISPLASH
#endif
#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
#define ENABLE_LED_MATRIX_WAVE_UP_DOWN

#define AUDIO_PIN A5
#define AUDIO_PIN_ALT A4
#define AUDIO_PIN_ALT_AS_NEGATIVE