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#include QMK_KEYBOARD_H

// Helpful defines
#define ESC_CTL     CTL_T(KC_ESCAPE)            // Tap for Esc, hold for Ctrl
#define _FL_KCF LT(1,KC_F)
#define _FL_KCJ LT(1,KC_J)
#define _AL_KCA LT(2,KC_A)
#define CMD_ENT LGUI(LSFT(KC_ENT))

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _BL 0
#define _FL 1
#define _AL 2
#define _CL 3

enum custom_keycodes {
  HASHRKT = SAFE_RANGE,
  CLNEQLS,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Keymap _BL: Base Layer (Default Layer)
   */
    [_BL] = LAYOUT(
        KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, HASHRKT, LGUI(KC_C),
        KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, LGUI(KC_V),
        ESC_CTL, _AL_KCA, KC_S, KC_D, _FL_KCF, KC_G, KC_H, _FL_KCJ, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_LGUI,
        KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SLSH, KC_RSFT, KC_UP,
        CMD_ENT, KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, MO(_CL), KC_LEFT, KC_DOWN, KC_RGHT),

    /* Keymap _FL: Function Layer
   */
    [_FL] = LAYOUT(
        KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_VOLU,
        _______, HASHRKT, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UNDS, KC_PLUS, KC_PIPE, _______, _______, _______, KC_MUTE, KC_VOLD,
        _______, CLNEQLS, _______, KC_LBRC, KC_RBRC, _______, _______, KC_MINS, KC_EQL, KC_BSLS, KC_TILD, KC_GRV, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),

    /* Keymap _FL: Function Layer
   */
    [_AL] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),

    /* Keymap _CL: Control layer
   */
    [_CL] = LAYOUT(
        BL_STEP, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_VAD,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
        _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch(keycode) {
    case HASHRKT:
      if (record->event.pressed) {
        SEND_STRING("=>");
      }
      break;
    case CLNEQLS:
      if (record->event.pressed) {
        SEND_STRING(":=");
      }
      break;
  }
  return true;
}