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/*
Copyright 2015 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xCA04
#define PRODUCT_ID      0x0006
#define DEVICE_VER      0x0001
#define MANUFACTURER CannonKeys
#define PRODUCT HoodrowG

#define MATRIX_ROWS 12
#define MATRIX_COLS 9

#define MATRIX_COL_PINS { B5, B4, D7, F5, F6, F7, F4, D2, D0 }
#define MATRIX_ROW_PINS { E6, B7, B0, B1, F1, F0, C6, C7, D4, D6, D5, D3 }
#define DIODE_DIRECTION COL2ROW

#define RGB_DI_PIN D1
#define RGBLED_NUM 16
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE    5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define DYNAMIC_KEYMAP_LAYER_COUNT 3


/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
#define NO_DEBUG

/* disable print */
#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT