#include "custom_oled.h" #include "process_records.h" #include #ifdef OLED_DRIVER_ENABLE static void render_logo(void) { static const char PROGMEM sol_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; oled_write_P(sol_logo, false); } static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[2][3] = { {0x97,0x98,0}, {0xb7,0xb8,0} }; oled_write_P(mode_logo[0], false); #if defined(RGB_MATRIX_ENABLE) static char buffer[20] = {0}; snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val); oled_write(buffer, false); #endif oled_write_P(mode_logo[1], false); #if defined(RGB_MATRIX_ENABLE) snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode); oled_write(buffer, false); #endif // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_write_P(PSTR("Layer: "), false); switch (biton32(layer_state)) { case _QWERTY: #ifndef GAMELAYER_DISABLE switch (biton32(default_layer_state)) { case _QWERTY: oled_write_P(PSTR("Default\n"), false); break; case _GAME: oled_write_P(PSTR("Game\n"), false); break; default: oled_write_P(PSTR("Undefined\n"), false); break; } #else oled_write_P(PSTR("Default\n"), false); #endif break; case _LOWER: oled_write_P(PSTR("Lower\n"), false); break; case _RAISE: oled_write_P(PSTR("Raise\n"), false); break; #ifdef TRILAYER_ENABLED case _ADJUST: oled_write_P(PSTR("Adjust\n"), false); break; #endif default: oled_write_P(PSTR("Undefined\n"), false); break; } // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<