// Copyright 2021 Victor Toni (@vitoni) // SPDX-License-Identifier: GPL-2.0-or-later #include "vitoni.h" #include #include #include "rgb_matrix_effects.h" #include "utils.h" #if defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT) static uint8_t state; // flag used to indicate that offset calculation is needed to adjust the timer, // so that it matches the index used for sine calculation static bool calc_offset; void matrix_scan_user_rgb(void) { #if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT) const uint8_t time = rgb_time_2_scale(); #endif static uint8_t time_offset; const uint32_t inactivity_millis = last_input_activity_elapsed(); #if defined(RGB_IDLE_TIMEOUT) if (IDLE != state && RGB_IDLE_TIMEOUT <= inactivity_millis) { update_value(&state, IDLE_FADE_OUT, &calc_offset); } #endif #if defined(RGB_DISABLE_WITH_FADE_OUT) const uint32_t fade_out_duration = scale_2_rgb_time(128); const uint32_t start_fade_out_after_millis = (RGB_MATRIX_TIMEOUT) > fade_out_duration ? (RGB_MATRIX_TIMEOUT) - fade_out_duration : 0; if (start_fade_out_after_millis <= inactivity_millis) { update_value(&state, FADE_OUT, &calc_offset); } #elif defined(RGB_MATRIX_TIMEOUT) // having to set brightness "manually" to black as starting point for fade in // for the time when returning from suspended state if (RGB_MATRIX_TIMEOUT <= inactivity_millis + 15) { rgb_matrix_config.hsv.v = 0; state = SUSPENDED; } #endif switch(state) { #if defined(RGB_IDLE_TIMEOUT) case IDLE_FADE_OUT: if (calc_offset) { time_offset = calc_fade_out_offset(time); // resetting flag for subsequent calls calc_offset = false; } if (idle_fade_out(time + time_offset)) { update_value(&state, IDLE, &calc_offset); } break; case IDLE: #if defined(RGB_IDLE_BREATHE) if (calc_offset) { // no need to calculate time_offset since we are aligned already due to IDLE_FADE_OUT // resetting flag for subsequent calls calc_offset = false; } idle_breathe(time + time_offset); #endif break; #endif #if defined(RGB_DISABLE_WITH_FADE_OUT) case FADE_OUT: if (calc_offset) { time_offset = calc_fade_out_offset(time); // resetting flag for subsequent calls calc_offset = false; } if (fade_out(time + time_offset)) { update_value(&state, SUSPENDED, &calc_offset); } break; #endif #if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT) case FADE_IN: { // since we want to be active, fade in should be faster than e.g. fading out const uint8_t fade_in_time = rgb_time_2_scale_w_factor(4); if (calc_offset) { time_offset = calc_fade_in_offset(fade_in_time); // resetting flag for subsequent calls calc_offset = false; } if (fade_in(fade_in_time + time_offset)) { update_value(&state, REGULAR, &calc_offset); } } break; #endif default: break; } } #if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT) bool process_record_user_rgb(const uint16_t keycode, const keyrecord_t *record) { // if we are in a non regular state we might have faded out (eventually partially) // so we restore brightness (to max as we don't keep track of manually changed brightness) // if (REGULAR != state && FADE_IN != state) { if (FADE_IN != state && REGULAR != state) { update_value(&state, FADE_IN, &calc_offset); } return true; // Process all other keycodes normally } void suspend_wakeup_init_user(void) { if (FADE_IN != state) { // setting brightness to black as starting point for fade in rgb_matrix_config.hsv.v = 0; update_value(&state, FADE_IN, &calc_offset); } } #endif // defined(RGB_FADE_IN) #endif // defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT)