#pragma once // Tapping term settings #define TAPPING_TERM_PER_KEY #define TAP_HOLD_CAPS_DELAY 350 // OLED settings #define OLED_FONT_H "users/tominabox1/doug.c" #define OLED_DISABLE_TIMEOUT #define DEBOUNCE 5 // Setup RGB settings for the Dimple. #ifdef KEYBOARD_lazydesigners_dimple #ifdef RGBLIGHT_ENABLE #undef RGBLED_NUM #define RGBLED_NUM 50 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_SLEEP #endif // RGBLIGHT_ENABLE #ifdef RGB_MATRIX_ENABLE #undef RGBLED_NUM #define RGBLED_NUM 50 #define RGB_MATRIX_LED_COUNT RGBLED_NUM #endif // RGBL_MATRIX_ENABLE #endif // KEYBOARD_lazydesigners_dimple // RGB_Matrix settings #ifdef RGB_MATRIX_ENABLE #define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_HUE_STEP 8 #define RGB_MATRIX_SAT_STEP 8 #define RGB_MATRIX_VAL_STEP 8 #define RGB_MATRIX_SPD_STEP 10 #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT /* Disable the animations you don't want/need. You will need to disable a good number of these because they take up a lot of space. Disable until you can successfully compile your firmware. */ // #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # undef ENABLE_RGB_MATRIX_BREATHING // #undef ENABLE_RGB_MATRIX_CYCLE_ALL // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # undef ENABLE_RGB_MATRIX_DUAL_BEACON # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #undef ENABLE_RGB_MATRIX_RAINDROPS # undef ENABLE_RGB_MATRIX_JELLYBEN_RAINDROPS // # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # undef ENABLE_RGB_MATRIX_SPLASH # undef ENABLE_RGB_MATRIX_MULTISPLASH # undef ENABLE_RGB_MATRIX_SOLID_SPLASH # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif //RGB_MATRIX_ENABLE // Hex size reduction options #ifndef NO_DEBUG #define NO_DEBUG #endif // !NO_DEBUG #if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE) #define NO_PRINT #endif // !NO_PRINT #define NO_ACTION_ONESHOT