/* Copyright 2018-2022 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // Split thumbs. // Split these down the middle to think in left and right hand. // Top row on kinesis, ergodox, etc. #define ___THUMBS_1___ \ ___X___ , MO_ADJUST, MO_LAYERS, OSL(LN_TOPROWS) // Middle row on kinesis, ergodox, etc. #define ___THUMBS_2___ HOME_END, KC_PGUP #define ___4_THUMBS_1___ ___X___, KC_HOME, KC_PGUP, OSL(LN_TOPROWS) #define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT #define ___6_THUMBS_2_CB___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT #define ___6_THUMBS_2a___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR #define ___6_THUMBS_2a_CB___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR // This has become the default center group of thumbs for all // So here's the beakl wi thumbs adapted to this combined layer system. // #define ___6_ERGO_THUMBS_WI___ \ ESC_TOPR, I_SYMB, TAB_NUM, ENT_NAV, SPC_SYMB, BSPC_NAV // Like my other thumb rows. With an I. #define ___6_ERGO_THUMBS_WIa___ \ BSPC_NAV, I_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, TAB_NUM #define ___6_ERGO_THUMBS_layers___ \ SML_NAV, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, ACCCENTS_RALT #define ___6_ERGO_THUMBS_COMBO___ CB_TH1, CB_TH2, CB_TH3, CB_TH4, CB_TH5, CB_TH6 #define ___6_ERGO_THUMBS_COMBO2___ CB2_TH1, CB2_TH2, CB2_TH3, CB2_TH4, CB2_TH5, CB2_TH6 // Transparent. #define ___6_ERGO_THUMBS_trns___ ___6___ // A place to test stuff. #define ___6_ERGO_THUMBS_tst___ \ TT_KEYPAD, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD #define ___6_ERGO_THUMBS_mods___ \ ALT_DEL, CTL_BSPC, GUI_ESC, ALT_ENT, CTL_SPC, XC_XM_PORD #define ___6_ERGO_THUMBS_mod_layers___ \ ALT_DEL, BSPC_SYMB, GUI_ESC, CTL_ENT, SPC_TOPR, ACCENTS_RALT #define ___6_ERGO_THUMBS_mod_layers_nav___ \ ALT_DEL, BSPC_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_RALT // for keymaps that need a letter on the thumb. #define ___6_ERGO_THUMBS_left_letter___ \ BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, KC_TAB // an attempt at an approximation of the HD thumbs as they are on the site. // really should be expected to be a starting point that doesnt strand you. #define ___6_ERGO_THUMBS_hd___ \ BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_CTL #define ___6_ERGO_THUMBS_hd_a___ \ OS_LSHIFT, TH_LTR_SYM, GUI_ESC, BSPC_ALT, SPC_TOPR, ACCENTS_CTL #define ___6_ERGO_THUMBS_hd_simple___ \ MO_SYMB, THUMB_LETTER, KC_ENT, KC_BSPC, KC_SPC, MO_TOPROWS /* HD dash has thumbs of ,; and .: */ #define ___6_ERGO_THUMBS_hd_dash___ \ LANG_KC(TL_COMM), TL_DOT_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, BSPC_NUM #define ___6_ERGO_THUMBS_media___ ___3___, ___STOP_PLAY_MUTE___ #define ___6_ERGO_THUMBS_mouse___ ___3___, ___3MOUSE_BTNS_R___ #define ___6_ERGO_THUMBS_keypad___ \ LANG_KC(_DOT), LANG_KC(_0), LANG_KC(_MINS), ___3___ #define ___6_ERGO_THUMBS_symb___ \ LANG_KC(_OCPRN), LANG_KC(_RPRN), LANG_KC(_UNDS), ___3___ // miryoku thumbs, either its toprows or keypad for numbers. #define ___6_ERGO_THUMBS_miryoku_tr___ \ ESC_MEDIA, SPACE_NAV, TAB_NAVM, ENT_SYM, BSPC_TOPR, DEL_FUN #define ___6_ERGO_THUMBS_miryoku___ \ ESC_MEDIA, SPACE_NAV, TAB_NAVM, ENT_SYM, BSPC_NUM, DEL_FUN // lose the tab key, put a letter where space was. // move space to the right side, put backspace where tab was. #define ___6_ERGO_THUMBS_miryoku_ltr___ \ ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm, ENT_SYM, SPC_NUM, DEL_FUN #define ___6_ERGO_THUMBS_miryoku_tr_ltr___ \ ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm, ENT_SYM, SPC_TOPR, DEL_FUN #define ___6_ERGO_THUMBS_miryoku_ltr_tab___ \ BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM, ENT_SYM, SPC_NUM, DEL_FUN #define ___6_ERGO_THUMBS_miryoku_tr_ltr_tab___ \ BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM, ENT_SYM, SPC_TOPR, DEL_FUN // Give the right symbol suffix by the value of THUMBS_ARE // Basically we choose the right cluster here, so the layout // level doesn't know or care. // // ___foo --> ___foo_WI___, or ___foo_WIa___, or ___foo_def___. // THUMBS_ARE = WI, or WIa, or DEFAULT, TEST, TRNS, MOD_LAYERS, etc. // the value of THUMB_LETTER is the key used when needed. #define THUMB_EXT CAT(THUMBS_ARE, _EXT) #define WI_EXT _WI___ #define WIa_EXT _WIa___ #define DEFAULT_EXT _mod_layers_nav___ //change this to change the default. #define TEST_EXT _tst___ #define TRNS_EXT _trns___ #define MODS_EXT _mods___ #define LAYERS_EXT _layers___ #define MODS_LAYERS_EXT _mod_layers___ #define MODS_LAYERS_NAV_EXT _mod_layers_nav___ #define MIRYOKU_EXT _miryoku___ #define MIRYOKU_TR_EXT _miryoku_tr___ #define MIRYOKU_LTR_EXT _miryoku_ltr___ // miryoku versions with a letter #define MIRYOKU_LTR_TAB_EXT _miryoku_ltr_tab___ #define MIRYOKU_TR_LTR_EXT _miryoku_tr_ltr___ #define MIRYOKU_TR_LTR_TAB_EXT _miryoku_tr_ltr_tab___ #define TH_LTR_EXT _left_letter___ // takes a letter for the left thumb. #define HD_DASH_EXT _hd_dash___ #define HD_EXT _hd___ // takes a letter for the left thumb. #define HDA_EXT _hd_a___ // relocate backspace #define HD_SIMPLE_EXT _hd_simple___ // no LTs or MT´s. // for the function layers #define COMBO_EXT _COMBO___ #define COMBO2_EXT _COMBO2___ #define MEDIA_THUMBS_EXT _media___ #define MOUSE_THUMBS_EXT _mouse___ #define KEYPAD_THUMBS_EXT _keypad___ #define SYMB_THUMBS_EXT _symb___ #define ___6_ERGO_THUMBS___ CAT2(___6_ERGO_THUMBS, THUMB_EXT) // for the kyria, mostly for the combo reference layers. #define ___10_ERGO_THUMBS___ CATR(___10_ERGO_THUMBS, EXP_THUMB_EXT) #define ___4_THUMBS___ CAT2(___4_THUMBS, EXP_THUMB_EXT) /* #define ___6_ERGO_THUMBS___ ___6_ERGO_THUMBS_def___ */ /* #define ___ERGODOX_THUMB_LEFT___ \ */ /* OSL(SYMB), OSM(KC_LGUI), \ */ /* HOME_END, \ */ /* CTL_BSPC, ALT_DEL, XMONAD_ESC */ /* #define ___ERGODOX_THUMB_RIGHT___ \ */ /* XXX, OSL(KEYPAD), \ */ /* KC_PGUP, \ */ /* KC_PGDN, ALT_ENT, CTL_SPC */ // Translation of LT thumb keys from beakl wi where function layers // have separate left and right to here, where I'm defining left and right in // one layer and using it that way. I don't feel that having both halves // on one layer hurts, if I invoke a layer, I'm not trying to use a non // layer part of the keyboard. I don't have an edit layer, might be a good idea. // have most of it on the Navigation layer. // use the keycodes on that original layer, so It's not defined here. // The wi keypad has a hexpad instead of a funcpad. All the other keypads // have a funcpad on the opposite side. // translation of the original wi layers to those here. // BSPC_NAV // SPC_SYMB // TAB_NUM // ESC_func -> ESC_TOPR // I_regex -> I_SYMB // ENT_edit -> ENT_NAV /* // consolidated for kinesis, ergodox, and dactyl */ /* //for the ergodox and kinesis. */ /* #define ___12_DOX_ALL_THUMBS___ \ */ /* ___4___, \ */ /* ___2___, \ */ /* ___6___ */ #define ___12_DOX_ALL_THUMBS___ ___12___ /* ___THUMBS_1___, \ */ /* ___xTHUMBS_2___, \ */ /* ___6_ERGO_THUMBS___ */ #define ___12_DOX_ALL_THUMBS_EN___ ___12_DOX_ALL_THUMBS___ #define ___12_DOX_ALL_THUMBS_BP___ ___12_DOX_ALL_THUMBS___ #define ___16_ALL_THUMBS___ \ ___4_THUMBS_1___, \ ___6_THUMBS_2___, \ ___6_ERGO_THUMBS___ #define ___16_ALL_THUMBS_EN___ ___16_ALL_THUMBS___ #define ___16_ALL_THUMBS_BP___ ___16_ALL_THUMBS___ #define ___16_ALL_THUMBSa___ \ ___4_THUMBS_1___, \ ___6_THUMBS_2a___, \ ___6_ERGO_THUMBS___ #define ___16_ALL_THUMBSa_EN___ ___16_ALL_THUMBSa___ #define ___16_ALL_THUMBSa_BP___ ___16_ALL_THUMBSa___ // For the Kyria #define ___4_THUMBS_def___ OS_LALT, OS_LCTL, SML_NAV, OS_LSFT #define ___10_ERGO_THUMBS_def___ _X_, _X_, ___6_ERGO_THUMBS___, _X_, _X_ #define ___4_THUMBS_EN___ ___4_THUMBS_def___ #define ___4_THUMBS_BP___ ___4_THUMBS_def___ #define ___10_ERGO_THUMBS_EN___ ___10_ERGO_THUMBS_def___ #define ___10_ERGO_THUMBS_BP___ ___10_ERGO_THUMBS_def___ // combo reference layer thumbs for the kyria. // for the kyria, note the odd numbering...a 0 row, and a,b,c,d for the extras // on either side of the central 6 thumbs. #define ___2_THUMBS_CB___ CB_1TH1, CB_1TH2 #define ___4_THUMBS_CB___ CB_0TH1, CB_0TH2, CB_0TH3, CB_0TH4 #define ___6_THUMBS_CB___ CB_1TH1, CB_1TH2, CB_1TH3, CB_1TH4, CB_1TH5, CB_1TH6 #define ___10_ERGO_THUMBS_CB___ CB_THA, CB_THB, \ ___6_ERGO_THUMBS___, CB_THC, CB_THD #define ___12_ERGO_THUMBS_CB___ ___2_THUMBS_CB___, \ CB_THA, CB_THB, ___6_ERGO_THUMBS___, CB_THC, CB_THD #define ___12_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___2_THUMBS_CB___, ___6_ERGO_THUMBS___ #define ___16_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2_CB___, ___6_ERGO_THUMBS___ #define ___16_DOX_ALL_THUMBSa_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2a_CB___, ___6_ERGO_THUMBS___ #define ___2_THUMBS_CB2___ CB2_1TH1, CB2_1TH2 #define ___4_THUMBS_CB2___ CB2_0TH1, CB2_0TH2, CB2_0TH3, CB2_0TH4 #define ___6_THUMBS_CB2___ CB2_1TH1, CB2_1TH2, CB2_1TH3, CB2_1TH4, CB2_1TH5, CB2_1TH6 #define ___10_ERGO_THUMBS_CB2___ CB2_THA, CB2_THB, \ ___6_ERGO_THUMBS___, CB2_THC, CB2_THD #define ___12_ERGO_THUMBS_CB2___ ___2_THUMBS_CB2___, \ CB2_THA, CB2_THB, ___6_ERGO_THUMBS___, CB2_THC, CB2_THD #define ___12_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___2_THUMBS_CB2___, ___6_ERGO_THUMBS___ #define ___16_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2_CB2___, ___6_ERGO_THUMBS___ #define ___16_DOX_ALL_THUMBSa_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2a_CB2___, ___6_ERGO_THUMBS___ // Basically give the same 4 top thumbs and bottom outer 4 thumbs for everyone. // Could be different for every one, but the core 6 is enough for now I think. // Everyone is the same except the combo reference layers. // Let 6 ERGO_THUMBS do it´s thing inside. #define EXP_THUMB_EXT CAT(THUMBS_ARE, _EXP_EXT) #define WI_EXP_EXT _def___ #define WIa_EXP_EXT _def___ #define DEFAULT_EXP_EXT _def___ #define TEST_EXP_EXT _def___ #define TRNS_EXP_EXT _def___ #define MODS_EXP_EXT _def___ #define LAYERS_EXP_EXT _def___ #define MODS_LAYERS_EXP_EXT _def___ #define MODS_LAYERS_NAV_EXP_EXT _def___ #define MIRYOKU_EXP_EXT _def___ #define MIRYOKU_TR_EXP_EXT _def___ #define MIRYOKU_LTR_EXP_EXT _def___ #define MIRYOKU_TR_LTR_EXP_EXT _def___ #define TH_LTR_EXP_EXT _def___ #define HD_DASH_EXP_EXT _def___ #define HD_EXP_EXT _def___ #define HDA_EXP_EXT _def___ #define HD_SIMPLE_EXP_EXT _def___ // for the function layers #define COMBO_EXP_EXT _COMBO___ #define COMBO2_EXT _COMBO2___ #define MEDIA_THUMBS_EXP_EXT _def___ #define MOUSE_THUMBS_EXP_EXT _def___ #define KEYPAD_THUMBS_EXP_EXT _def___ #define SYMB_THUMBS_EXP_EXT _def___