#pragma once /* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /******************************************************************/ /* This is where I put my Keyboard layouts, Everything on the */ /* edges, the functions on keys like LT() and SFT_T() */ /* can be applied here. The physical shape of the keyboard is */ /* also accounted for here. This makes it very simple to add a */ /* new keyboard and reuse all of my layouts and layers */ /* */ /* The particular pieces we define here (as needed) are: */ /* * Edge pinky keys, */ /* * Middle section keys */ /* * Bottom/5th row */ /* * Thumbkeys */ /* * Any functional additions to wrap the keys. ie. LT() */ /* */ /* With all of that in hand, we then create a LAYOUT wrapper */ /* macro that takes a list of keys, to create a keyboard matrix */ /* that fits the keyboard. Simple. */ /* */ /* The thumb keys, the bottom rows, etc. */ /* */ /* An attempt has been made to adapt the kinesis and ergodox */ /* Thumb keys to the rectangular shapes of the xd75 and viterbi. */ /* which are 15x and 14x matrices respectively. */ /* The Corne was a perfect fit */ /******************************************************************/ /******************************************************************/ /* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ /* keys inbetween the usual left and right hand keys */ /* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ /* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ /* thumbkeys. It is missing middle keys on (home) row 3. */ /* * The Corne is a split 3x12 with 6 thumb keys. It has no */ /* extra middle keys */ /* */ /******************************************************************/ /******************************************************************/ /* In all cases these keyboards are defined in a matrix which is */ /* a set of rows. Maybe like so, or not. */ /* */ /* -------------------------|------------------------ */ /* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ /* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ /* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ /* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ /* | Row5L | Row5R | */ /* | ThumbsL | ThumbsR | */ /* -------------------------|------------------------ */ /* Generally speaking, the keys on the right and left don't change. */ /* Neither does the bottom row or the thumbs. Frequently the numbers */ /* row is identical across layers. Mostly, we want our Base layers to */ /* be predctable. */ // Edge columns. N rows by 6 columns per side. // Outside pinky keys are 'yes' // Should be undef/def'd by the keyboard's keymap if no. //#define EDGE_COLS yes // BEPO or EN. Used in map.h //#define LANG_IS EN #define CONCATENATEE(a, ...) a ## __VA_ARGS__ #define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__) // EDGES // outside pinky keys row 0-3. // Qwerty and Bepo, - Applies // to foreign layouts on bepo. dvorak_bp, beakl_bp. // Use by Wrapping the root like so. LANG_N(LEFT0) // Add more languages by adding more definitions. #define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX) #define LEFT_0 EDGE_KEY(LEFT0) #define LEFT_1 EDGE_KEY(LEFT1) #define LEFT_2 EDGE_KEY(LEFT2) #define LEFT_3 EDGE_KEY(LEFT3) #define RIGHT_0 EDGE_KEY(RIGHT0) #define RIGHT_1 EDGE_KEY(RIGHT1) #define RIGHT_2 EDGE_KEY(RIGHT2) #define RIGHT_3 EDGE_KEY(RIGHT3) #define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX) #define SML_SFX _sml #define NOKC_SFX _nokc #define NORM_SFX _norm #define TEST_SFX _test #define REF1_SFX _ref1 #define REF2_SFX _ref2 // Edge key sets // a mostly normalish set of edge keys. #define LEFT0_EN_norm KC_GRV #define LEFT1_EN_norm KC_GRV #define LEFT2_EN_norm KC_TAB #define LEFT3_EN_norm KC_BSLS #define RIGHT0_EN_norm KC_EQL #define RIGHT1_EN_norm KC_EQL #define RIGHT2_EN_norm KC_MINS #define RIGHT3_EN_norm KC_SLSH // smart lock edges mostly #define LEFT0_EN_sml SML_NAV #define LEFT1_EN_sml SML_NAV #define LEFT2_EN_sml KC_TAB #ifdef ACCENTS_MORTE_LAYER_ENABLE #define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN) #else #define LEFT3_EN_sml ___ #endif #define RIGHT0_EN_sml SML_KEYPAD #define RIGHT1_EN_sml SML_KEYPAD #define RIGHT2_EN_sml KC_MINS #define RIGHT3_EN_sml TT(_LAYERS) // empty no kc edges #define LEFT0_EN_nokc KC_NO #define LEFT1_EN_nokc KC_NO #define LEFT2_EN_nokc KC_NO #define LEFT3_EN_nokc KC_NO #define RIGHT0_EN_nokc KC_NO #define RIGHT1_EN_nokc KC_NO #define RIGHT2_EN_nokc KC_NO #define RIGHT3_EN_nokc KC_NO //test edge keys #define LEFT0_EN_test KC_NO #define LEFT1_EN_test KC_NO #define LEFT2_EN_test KC_NO #define LEFT3_EN_test KC_NO #define RIGHT0_EN_test KC_NO #define RIGHT1_EN_test KC_NO #define RIGHT2_EN_test KC_NO #define RIGHT3_EN_test KC_NO // bepo // mostly normal expected things #define LEFT0_BP_norm BP_GRV #define LEFT1_BP_norm BP_GRV #define LEFT2_BP_norm BP_TAB #define LEFT3_BP_norm BP_BSLS #define RIGHT0_BP_norm BP_EQL #define RIGHT1_BP_norm BP_EQL #define RIGHT2_BP_norm BP_DV_MINS #define RIGHT3_BP_norm BP_SLSH // smart locks mostly, tab, mins #define LEFT0_BP_sml SML_NAV #define LEFT1_BP_sml SML_NAV #define LEFT2_BP_sml KC_TAB #define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP) #define RIGHT0_BP_sml SML_KEYPAD_BP #define RIGHT1_BP_sml SML_KEYPAD_BP #define RIGHT2_BP_sml BP_MINS #define RIGHT3_BP_sml TT(_LAYERS) // empty nokc edges #define LEFT0_BP_nokc KC_NO #define LEFT1_BP_nokc KC_NO #define LEFT2_BP_nokc KC_NO #define LEFT3_BP_nokc KC_NO #define RIGHT0_BP_nokc KC_NO #define RIGHT1_BP_nokc KC_NO #define RIGHT2_BP_nokc KC_NO #define RIGHT3_BP_nokc KC_NO // test edges #define LEFT0_BP_test KC_NO #define LEFT1_BP_test KC_NO #define LEFT2_BP_test KC_NO #define LEFT3_BP_test KC_NO #define RIGHT0_BP_test KC_NO #define RIGHT1_BP_test KC_NO #define RIGHT2_BP_test KC_NO #define RIGHT3_BP_test KC_NO // Edges for the combo reference layers. #define LEFT0_CB_ref1 L0_CB #define LEFT1_CB_ref1 L1_CB #define LEFT2_CB_ref1 L2_CB #define LEFT3_CB_ref1 L3_CB #define RIGHT0_CB_ref1 R0_CB #define RIGHT1_CB_ref1 R1_CB #define RIGHT2_CB_ref1 R2_CB #define RIGHT3_CB_ref1 R3_CB #define LEFT0_CB_ref2 L0_CB2 #define LEFT1_CB_ref2 L1_CB2 #define LEFT2_CB_ref2 L2_CB2 #define LEFT3_CB_ref2 L3_CB2 #define RIGHT0_CB_ref2 R0_CB2 #define RIGHT1_CB_ref2 R1_CB2 #define RIGHT2_CB_ref2 R2_CB2 #define RIGHT3_CB_ref2 R3_CB2 /******************************************************************/ /* Middle Keysets for various keyboards */ // MIDDLES /// Middle left and right keys. /******************************************************************/ #define ___MIDDLE_LT___ OSL(_LAYERS) #define ___MIDDLE_L1___ LANG_KC(_CCCV) #define ___MIDDLE_L2___ TO(LN_SYMB) #define ___MIDDLE_L3___ TO(_NAV) #define ___MIDDLE_RT___ _X_ #define ___MIDDLE_R1___ LANG_KC(_CCCV) #define ___MIDDLE_R2___ TO(LN_TOPROWS) #define ___MIDDLE_R3___ ___ // 3 keys in the middle of a 15x matrix #define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___ #define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___ #define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___ #define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___ // 2 keys in the middle of a 14x matrix - For viterbi and ergodox. #define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___ #define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___ #define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___ #define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___ // 2 keys in the middle of a 14x matrix - For viterbi and ergodox. #define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___ #define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___ #define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___ #define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___ #define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___ #define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___ #define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___ #define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___ #define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___ #define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___ #define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___ #define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___ #define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___ #define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___ #define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___ #define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___ #define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2 #define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2 #define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2 #define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2 #define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2 #define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3 #define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3 #define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3 #define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3 #define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3 #define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4 #define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5 #define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2 #define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2 #define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2 #define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2 #define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2 #define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3 #define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3 #define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3 #define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3 #define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3 #define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4 #define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5 #define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4 #define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4 #define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4 #define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4 #define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5 #define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5 #define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5 #define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5 #define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \ ___3_MIDDLE_4_CB___, \ ___5_RIGHT_4_CB___ #define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \ ___2_MIDDLE_4_CB___, \ ___5_RIGHT_4_CB___ #define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ ___3_MIDDLE_4_CB2___, \ ___5_RIGHT_4_CB2___ #define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ ___2_MIDDLE_4_CB2___, \ ___5_RIGHT_4_CB2___ /* BOTTOMS, sorta like THUMBS */ /********************************************************************/ // for xd75 or other layouts with a center column. // #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC #define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR // for a last, 4th thumb row. for rebound. // backtab, home end, ----, pgup, pgdn, tab ? #define ___13_BOTTOM___ \ KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ OSL(_LAYERS), \ ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT #define ___13_BOTTOM_EN___ ___13_BOTTOM___ #define ___13_BOTTOM_BP___ ___13_BOTTOM___ #define ___12_BOTTOM___ \ KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT #define ___12_BOTTOM_EN___ ___12_BOTTOM___ #define ___12_BOTTOM_BP___ ___12_BOTTOM___ // becomes the upper thumbs, the real 4th row if we throw away // the number row at the top. // this is the 4th row on the viterbi above the thumbrow if the number // row is not used for numbers. #define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB #define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP /********************************************************************/ /* The bottom row and thumbs as needed. */ /********************************************************************/ // Only the 14 and 15 wide bottom rows have bepo versions. // all others are handled through macros. #define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT #define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, ___X2___ #define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___ #define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___ #define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT #define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, LCTL(KC_C) #define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___ #define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___ // the bottom rows for keyboards on bepo. // bepo on bepo - not enough space to go around.... #define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT #define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC #define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT #define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED // for combo ref layers for kinesis, dactyl and kinesis. #define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT #define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___ #define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___ #define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___ #define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___ #define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___ #define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___ #define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___ #define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___ #define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___ // basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row. // need an en, because we a have a BP and we used it directly in the layout. #define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___ #define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___ #define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___ #define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ #define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ // need an en, because we a have a BP and we used it directly in the layout. #define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___ #define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___ #define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___ #define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ #define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ #define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___