#pragma once /* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // Kyria #ifdef KEYBOARD_splitkb_kyria #define BASE Base_2x6_8_5 #define BASEt6 Base_2x6_8_5t6 #define TRANS Transient_2x6_8_5 #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 #endif // Corne #ifdef KEYBOARD_crkbd #define BASE Base_3x6_3 #define BASEt6 Base_3x6_3t6 #define TRANS Transient_3x6_3 #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 #endif // Ergodox ez. #ifdef KEYBOARD_ergodox_ez #define BASE Base_dox #define BASEt6 Base_doxt6 #define TRANS Transient_dox #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 // tell the keymap we want to specify number rows. // 4x10 input instead 3x10. #define BASE_NUMBER_ROW // turn on 4 row base templates. #endif // XD75 #ifdef KEYBOARD_xiudi_xd75 #define BASE Base_5x15 #define BASEt6 Base_5x15t6 #define TRANS Transient_5x15 #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 // tell the keymap we want to specify number rows. // 4x10 input instead 3x10. #define BASE_NUMBER_ROW // turn on 4 row base templates. #endif // Viterbi #ifdef KEYBOARD_keebio_viterbi #define BASE Base_5x14 #define BASEt6 Base_5x14t6 #define TRANS Transient_5x14 #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 // tell the keymap we want to specify number rows. // 4x10 input instead 3x10. #define BASE_NUMBER_ROW // turn on 4 row base templates. #endif // Rebound #ifdef KEYBOARD_montsinger_rebound #define BASE Base_rebound #define BASEt6 Base_reboundt6 #define TRANS Rebound_transient #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 #endif // Kinesis #if defined(KEYBOARD_kinesis_alvicstep) \ || defined(KEYBOARD_kinesis_stapelberg) \ || defined(KEYBOARD_kinesis_kint2pp) \ || defined(KEYBOARD_kinesis_nguyenvietyen) \ || defined(KEYBOARD_kinesis_kint36) \ || defined(KEYBOARD_kinesis_kint41) \ || defined(KEYBOARD_kinesis_kintlc) #undef LAYOUT_PVARG #define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__) // Base layers 4x10, so numbers are enabled, and a 3x10 for the keymap. // Transient function layers are all 3x10. #define BASE Base_4x6_4_6 #define BASEt6 Base_4x6_4_6t6 #define TRANS Transient_4x6_4_6 #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 // tell the keymap we want to specify number rows. // 4x10 input instead 3x10. #define BASE_NUMBER_ROW // turn on 4 row base templates. #endif // My Morpho Dactyl #ifdef KEYBOARD_gebhart_morpho #undef LAYOUT_PVARG #define LAYOUT_PVARG(...) LAYOUT_split_4x6_5_8(__VA_ARGS__) #define BASE Base_4x6_5_8 #define BASEt6 Base_4x6_5_8t6 #define TRANS Transient_4x6_5_8 #define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6 // tell the keymap we want to specify number rows. // 4x10 input instead 3x10. #define BASE_NUMBER_ROW // turn on 4 row base templates. #endif