// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "drashna.h" enum userspace_custom_keycodes { VRSN = QK_USER, // Prints QMK Firmware and board info KC_DIABLO_CLEAR, // Clears all Diablo Timers KC_RGB_T, // Toggles RGB Layer Indication mode RGB_IDL, // RGB Idling animations KC_SECRET_1, // test1 KC_SECRET_2, // test2 KC_SECRET_3, // test3 KC_SECRET_4, // test4 KC_SECRET_5, // test5 KC_CCCV, // Hold to copy, tap to paste KC_NUKE, // NUCLEAR LAUNCH DETECTED!!! UC_FLIP, // (ಠ痊ಠ)┻━┻ UC_TABL, // ┬─┬ノ( º _ ºノ) UC_SHRG, // ¯\_(ツ)_/¯ UC_DISA, // ಠ_ಠ UC_IRNY, UC_CLUE, KEYLOCK, // Locks keyboard by unmounting driver KC_NOMODE, KC_WIDE, KC_SCRIPT, KC_BLOCKS, KC_REGIONAL, KC_AUSSIE, KC_ZALGO, KC_SUPER, KC_COMIC, KC_ACCEL, OLED_LOCK, OLED_BRIGHTNESS_INC, OLED_BRIGHTNESS_DEC, STORE_SETUPS, PRINT_SETUPS, PD_JIGGLER, DYN_MACRO_PROG, DYN_MACRO_KEY00, DYN_MACRO_KEY01, DYN_MACRO_KEY02, DYN_MACRO_KEY03, DYN_MACRO_KEY04, DYN_MACRO_KEY05, DYN_MACRO_KEY06, DYN_MACRO_KEY07, DYN_MACRO_KEY08, DYN_MACRO_KEY09, DYN_MACRO_KEY10, DYN_MACRO_KEY11, DYN_MACRO_KEY12, DYN_MACRO_KEY13, DYN_MACRO_KEY14, DYN_MACRO_KEY15, USER_SAFE_RANGE, }; bool process_record_secrets(uint16_t keycode, keyrecord_t *record); bool process_record_keymap(uint16_t keycode, keyrecord_t *record); void post_process_record_keymap(uint16_t keycode, keyrecord_t *record); #ifdef CUSTOM_UNICODE_ENABLE bool process_record_unicode(uint16_t keycode, keyrecord_t *record); #endif #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define ADJUST MO(_ADJUST) #define TG_MODS OS_TOGG #define TG_GAME TG(_GAMEPAD) #define TG_DBLO TG(_DIABLO) #define OS_LWR OSL(_LOWER) #define OS_RSE OSL(_RAISE) #define KC_SEC1 KC_SECRET_1 #define KC_SEC2 KC_SECRET_2 #define KC_SEC3 KC_SECRET_3 #define KC_SEC4 KC_SECRET_4 #define KC_SEC5 KC_SECRET_5 #define KC_QWERTY DF(_QWERTY) #define KC_COLEMAK_DH DF(_COLEMAK_DH) #define KC_COLEMAK DF(_COLEMAK) #define KC_DVORAK DF(_DVORAK) #define QWERTY KC_QWERTY #define DVORAK KC_DVORAK #define COLEMAK KC_COLEMAK #define CLMKDH KC_COLEMAK_DH #ifdef SWAP_HANDS_ENABLE # define KC_C1R3 SH_T(KC_TAB) #elif defined(DRASHNA_LP) # define KC_C1R3 TG(_GAMEPAD) #else // SWAP_HANDS_ENABLE # define KC_C1R3 KC_TAB #endif // SWAP_HANDS_ENABLE #define BK_LWER LT(_LOWER, KC_BSPC) #define SP_LWER LT(_LOWER, KC_SPC) #define DL_RAIS LT(_RAISE, KC_DEL) #define ET_RAIS LT(_RAISE, KC_ENTER) /* OSM keycodes, to keep things clean and easy to change */ #define KC_MLSF OSM(MOD_LSFT) #define KC_MRSF OSM(MOD_RSFT) #define OS_LGUI OSM(MOD_LGUI) #define OS_RGUI OSM(MOD_RGUI) #define OS_LSFT OSM(MOD_LSFT) #define OS_RSFT OSM(MOD_RSFT) #define OS_LCTL OSM(MOD_LCTL) #define OS_RCTL OSM(MOD_RCTL) #define OS_LALT OSM(MOD_LALT) #define OS_RALT OSM(MOD_RALT) #define OS_MEH OSM(MOD_MEH) #define OS_HYPR OSM(MOD_HYPR) #define ALT_APP ALT_T(KC_APP) #define MG_NKRO MAGIC_TOGGLE_NKRO #define AUTO_CTN QK_AUTOCORRECT_TOGGLE /* Custom Keycodes for Diablo 3 layer But since TD() doesn't work when tap dance is disabled We use custom codes here, so we can substitute the right stuff */ #ifdef TAP_DANCE_ENABLE # define KC_D3_1 TD(TD_D3_1) # define KC_D3_2 TD(TD_D3_2) # define KC_D3_3 TD(TD_D3_3) # define KC_D3_4 TD(TD_D3_4) #else // TAP_DANCE_ENABLE # define KC_D3_1 KC_1 # define KC_D3_2 KC_2 # define KC_D3_3 KC_3 # define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE #define OL_LOCK OLED_LOCK #define OL_BINC OLED_BRIGHTNESS_INC #define OL_BDEC OLED_BRIGHTNESS_DEC