// Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#define AUDIO_CLICKY
#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f

#if __has_include("user_song_list.h")
#    include "user_song_list.h"
#endif

#ifdef USER_SONG_LIST
#    define STARTUP_SONG SONG(RICK_ROLL)
#    define GOODBYE_SONG SONG(SONIC_RING)
#    define DEFAULT_LAYER_SONGS \
        { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) }
#    define UNICODE_SONG_MAC SONG(MARIO_THEME)
#    define UNICODE_SONG_LNX SONG(MARIO_POWERUP)
#    define UNICODE_SONG_WIN SONG(MARIO_ONEUP)
#    define UNICODE_SONG_BSD SONG(RICK_ROLL)
#    define UNICODE_SONG_WINC SONG(RICK_ROLL)
#else
#    define STARTUP_SONG SONG(STARTUP_SOUND)
#    define GOODBYE_SONG SONG(GOODBYE_SOUND)
#    define DEFAULT_LAYER_SONGS \
        { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) }
#    define UNICODE_SONG_MAC SONG(QWERTY_SOUND)
#    define UNICODE_SONG_LNX SONG(COLEMAK_SOUND)
#    define UNICODE_SONG_WIN SONG(DVORAK_SOUND)
#    define UNICODE_SONG_BSD SONG(WORKMAN_SOUND)
#    define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND)
#endif