/* Copyright 2017 Jason Williams * Copyright 2017 Jack Humbert * Copyright 2018 Yiancar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "rgb_matrix_types.h" #include "color.h" #include "quantum.h" #ifdef IS31FL3731 # include "is31fl3731.h" #elif defined(IS31FL3733) # include "is31fl3733.h" #elif defined(IS31FL3737) # include "is31fl3737.h" #elif defined(IS31FL3741) # include "is31fl3741.h" #elif defined(IS31FLCOMMON) # include "is31flcommon.h" #elif defined(CKLED2001) # include "ckled2001.h" #elif defined(AW20216) # include "aw20216.h" #elif defined(WS2812) # include "ws2812.h" #endif #ifndef RGB_MATRIX_LED_FLUSH_LIMIT # define RGB_MATRIX_LED_FLUSH_LIMIT 16 #endif #ifndef RGB_MATRIX_LED_PROCESS_LIMIT # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 #endif #if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT # if defined(RGB_MATRIX_SPLIT) # define RGB_MATRIX_USE_LIMITS(min, max) \ uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \ uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \ if (max > RGB_MATRIX_LED_COUNT) max = RGB_MATRIX_LED_COUNT; \ uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT; \ if (is_keyboard_left() && (max > k_rgb_matrix_split[0])) max = k_rgb_matrix_split[0]; \ if (!(is_keyboard_left()) && (min < k_rgb_matrix_split[0])) min = k_rgb_matrix_split[0]; # else # define RGB_MATRIX_USE_LIMITS(min, max) \ uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \ uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \ if (max > RGB_MATRIX_LED_COUNT) max = RGB_MATRIX_LED_COUNT; # endif #else # if defined(RGB_MATRIX_SPLIT) # define RGB_MATRIX_USE_LIMITS(min, max) \ uint8_t min = 0; \ uint8_t max = RGB_MATRIX_LED_COUNT; \ const uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT; \ if (is_keyboard_left() && (max > k_rgb_matrix_split[0])) max = k_rgb_matrix_split[0]; \ if (!(is_keyboard_left()) && (min < k_rgb_matrix_split[0])) min = k_rgb_matrix_split[0]; # else # define RGB_MATRIX_USE_LIMITS(min, max) \ uint8_t min = 0; \ uint8_t max = RGB_MATRIX_LED_COUNT; # endif #endif #define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) \ if (i >= led_min && i < led_max) { \ rgb_matrix_set_color(i, r, g, b); \ } #define RGB_MATRIX_TEST_LED_FLAGS() \ if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue #define RGB_MATRIX_TIMEOUT_INFINITE (UINT32_MAX) enum rgb_matrix_effects { RGB_MATRIX_NONE = 0, // -------------------------------------- // -----Begin rgb effect enum macros----- #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name, #include "rgb_matrix_effects.inc" #undef RGB_MATRIX_EFFECT #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) # define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name, # ifdef RGB_MATRIX_CUSTOM_KB # include "rgb_matrix_kb.inc" # endif # ifdef RGB_MATRIX_CUSTOM_USER # include "rgb_matrix_user.inc" # endif # undef RGB_MATRIX_EFFECT #endif // -------------------------------------- // -----End rgb effect enum macros------- RGB_MATRIX_EFFECT_MAX }; void eeconfig_update_rgb_matrix_default(void); void eeconfig_update_rgb_matrix(void); uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i); uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i); void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue); void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue); void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed); void rgb_matrix_task(void); void rgb_matrix_none_indicators_kb(void); void rgb_matrix_none_indicators_user(void); // This runs after another backlight effect and replaces // colors already set void rgb_matrix_indicators(void); bool rgb_matrix_indicators_kb(void); bool rgb_matrix_indicators_user(void); void rgb_matrix_indicators_advanced(effect_params_t *params); bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max); bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max); void rgb_matrix_init(void); void rgb_matrix_reload_from_eeprom(void); void rgb_matrix_set_suspend_state(bool state); bool rgb_matrix_get_suspend_state(void); void rgb_matrix_toggle(void); void rgb_matrix_toggle_noeeprom(void); void rgb_matrix_enable(void); void rgb_matrix_enable_noeeprom(void); void rgb_matrix_disable(void); void rgb_matrix_disable_noeeprom(void); uint8_t rgb_matrix_is_enabled(void); void rgb_matrix_mode(uint8_t mode); void rgb_matrix_mode_noeeprom(uint8_t mode); uint8_t rgb_matrix_get_mode(void); void rgb_matrix_step(void); void rgb_matrix_step_noeeprom(void); void rgb_matrix_step_reverse(void); void rgb_matrix_step_reverse_noeeprom(void); void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val); void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val); HSV rgb_matrix_get_hsv(void); uint8_t rgb_matrix_get_hue(void); uint8_t rgb_matrix_get_sat(void); uint8_t rgb_matrix_get_val(void); void rgb_matrix_increase_hue(void); void rgb_matrix_increase_hue_noeeprom(void); void rgb_matrix_decrease_hue(void); void rgb_matrix_decrease_hue_noeeprom(void); void rgb_matrix_increase_sat(void); void rgb_matrix_increase_sat_noeeprom(void); void rgb_matrix_decrease_sat(void); void rgb_matrix_decrease_sat_noeeprom(void); void rgb_matrix_increase_val(void); void rgb_matrix_increase_val_noeeprom(void); void rgb_matrix_decrease_val(void); void rgb_matrix_decrease_val_noeeprom(void); void rgb_matrix_set_speed(uint8_t speed); void rgb_matrix_set_speed_noeeprom(uint8_t speed); uint8_t rgb_matrix_get_speed(void); void rgb_matrix_increase_speed(void); void rgb_matrix_increase_speed_noeeprom(void); void rgb_matrix_decrease_speed(void); void rgb_matrix_decrease_speed_noeeprom(void); led_flags_t rgb_matrix_get_flags(void); void rgb_matrix_set_flags(led_flags_t flags); void rgb_matrix_set_flags_noeeprom(led_flags_t flags); #ifdef RGB_MATRIX_TIMEOUT # if RGB_MATRIX_TIMEOUT > 0 void rgb_matrix_disable_timeout_set(uint32_t timeout); void rgb_matrix_disable_time_reset(void); # endif #endif #ifdef RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE void rgb_matrix_driver_shutdown(void); bool rgb_matrix_is_driver_shutdown(void); bool rgb_matrix_driver_allow_shutdown(void); #endif #ifndef RGBLIGHT_ENABLE # define eeconfig_update_rgblight_current eeconfig_update_rgb_matrix # define rgblight_reload_from_eeprom rgb_matrix_reload_from_eeprom # define rgblight_toggle rgb_matrix_toggle # define rgblight_toggle_noeeprom rgb_matrix_toggle_noeeprom # define rgblight_enable rgb_matrix_enable # define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom # define rgblight_disable rgb_matrix_disable # define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom # define rgblight_is_enabled rgb_matrix_is_enabled # define rgblight_mode rgb_matrix_mode # define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom # define rgblight_get_mode rgb_matrix_get_mode # define rgblight_get_hue rgb_matrix_get_hue # define rgblight_get_sat rgb_matrix_get_sat # define rgblight_get_val rgb_matrix_get_val # define rgblight_get_hsv rgb_matrix_get_hsv # define rgblight_step rgb_matrix_step # define rgblight_step_noeeprom rgb_matrix_step_noeeprom # define rgblight_step_reverse rgb_matrix_step_reverse # define rgblight_step_reverse_noeeprom rgb_matrix_step_reverse_noeeprom # define rgblight_sethsv rgb_matrix_sethsv # define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom # define rgblight_increase_hue rgb_matrix_increase_hue # define rgblight_increase_hue_noeeprom rgb_matrix_increase_hue_noeeprom # define rgblight_decrease_hue rgb_matrix_decrease_hue # define rgblight_decrease_hue_noeeprom rgb_matrix_decrease_hue_noeeprom # define rgblight_increase_sat rgb_matrix_increase_sat # define rgblight_increase_sat_noeeprom rgb_matrix_increase_sat_noeeprom # define rgblight_decrease_sat rgb_matrix_decrease_sat # define rgblight_decrease_sat_noeeprom rgb_matrix_decrease_sat_noeeprom # define rgblight_increase_val rgb_matrix_increase_val # define rgblight_increase_val_noeeprom rgb_matrix_increase_val_noeeprom # define rgblight_decrease_val rgb_matrix_decrease_val # define rgblight_decrease_val_noeeprom rgb_matrix_decrease_val_noeeprom # define rgblight_set_speed rgb_matrix_set_speed # define rgblight_set_speed_noeeprom rgb_matrix_set_speed_noeeprom # define rgblight_get_speed rgb_matrix_get_speed # define rgblight_increase_speed rgb_matrix_increase_speed # define rgblight_increase_speed_noeeprom rgb_matrix_increase_speed_noeeprom # define rgblight_decrease_speed rgb_matrix_decrease_speed # define rgblight_decrease_speed_noeeprom rgb_matrix_decrease_speed_noeeprom #endif typedef struct { /* Perform any initialisation required for the other driver functions to work. */ void (*init)(void); /* Set the colour of a single LED in the buffer. */ void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b); /* Set the colour of all LEDS on the keyboard in the buffer. */ void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b); /* Flush any buffered changes to the hardware. */ void (*flush)(void); #ifdef RGB_MATRIX_DRIVER_SHUTDOWN_ENABLE /* Shutdown the driver. */ void (*shutdown)(void); /* Exit from shutdown state. */ void (*exit_shutdown)(void); #endif } rgb_matrix_driver_t; static inline bool rgb_matrix_check_finished_leds(uint8_t led_idx) { #if defined(RGB_MATRIX_SPLIT) if (is_keyboard_left()) { uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT; return led_idx < k_rgb_matrix_split[0]; } else return led_idx < RGB_MATRIX_LED_COUNT; #else return led_idx < RGB_MATRIX_LED_COUNT; #endif } extern const rgb_matrix_driver_t rgb_matrix_driver; extern rgb_config_t rgb_matrix_config; extern uint32_t g_rgb_timer; extern led_config_t g_led_config; #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED extern last_hit_t g_last_hit_tracker; #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS]; #endif