/* Copyright 2019 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "process_rgb.h" typedef void (*rgb_func_pointer)(void); /** * Wrapper for inc/dec rgb keycode * * noinline to optimise for firmware size not speed (not in hot path) */ #if (defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)) || (defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)) static void __attribute__((noinline)) handleKeycodeRGB(const uint8_t is_shifted, const rgb_func_pointer inc_func, const rgb_func_pointer dec_func) { if (is_shifted) { dec_func(); } else { inc_func(); } } #endif /** * Wrapper for animation mode * - if not in animation family -> jump to that animation * - otherwise -> wrap round animation speed * * noinline to optimise for firmware size not speed (not in hot path) */ static void __attribute__((noinline, unused)) handleKeycodeRGBMode(const uint8_t start, const uint8_t end) { if ((start <= rgblight_get_mode()) && (rgblight_get_mode() < end)) { rgblight_step(); } else { rgblight_mode(start); } } /** * Handle keycodes for both rgblight and rgbmatrix */ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) { #ifndef SPLIT_KEYBOARD if (record->event.pressed) { #else // Split keyboards need to trigger on key-up for edge-case issue if (!record->event.pressed) { #endif #if (defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)) || (defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)) uint8_t shifted = get_mods() & MOD_MASK_SHIFT; #endif switch (keycode) { case RGB_TOG: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) rgblight_toggle(); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) rgb_matrix_toggle(); #endif return false; case RGB_MODE_FORWARD: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_step, rgb_matrix_step_reverse); #endif return false; case RGB_MODE_REVERSE: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_step_reverse, rgb_matrix_step); #endif return false; case RGB_HUI: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_increase_hue, rgb_matrix_decrease_hue); #endif return false; case RGB_HUD: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_decrease_hue, rgb_matrix_increase_hue); #endif return false; case RGB_SAI: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_increase_sat, rgb_matrix_decrease_sat); #endif return false; case RGB_SAD: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_decrease_sat, rgb_matrix_increase_sat); #endif return false; case RGB_VAI: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_increase_val, rgb_matrix_decrease_val); #endif return false; case RGB_VAD: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_decrease_val, rgb_matrix_increase_val); #endif return false; case RGB_SPI: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_increase_speed, rgb_matrix_decrease_speed); #endif return false; case RGB_SPD: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgb_matrix_decrease_speed, rgb_matrix_increase_speed); #endif return false; case RGB_MODE_PLAIN: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); #endif return false; case RGB_MODE_BREATHE: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING) handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_BREATHING) rgb_matrix_mode(RGB_MATRIX_BREATHING); #endif return false; case RGB_MODE_RAINBOW: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD) handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT) rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); #endif return false; case RGB_MODE_SWIRL: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL) handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end); #endif #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_PINWHEEL) rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); #endif return false; case RGB_MODE_SNAKE: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_SNAKE) handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end); #endif return false; case RGB_MODE_KNIGHT: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_KNIGHT) handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end); #endif return false; case RGB_MODE_XMAS: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_CHRISTMAS) rgblight_mode(RGBLIGHT_MODE_CHRISTMAS); #endif return false; case RGB_MODE_GRADIENT: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_STATIC_GRADIENT) handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end); #endif return false; case RGB_MODE_RGBTEST: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RGB_TEST) rgblight_mode(RGBLIGHT_MODE_RGB_TEST); #endif return false; case RGB_MODE_TWINKLE: #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_TWINKLE) handleKeycodeRGBMode(RGBLIGHT_MODE_TWINKLE, RGBLIGHT_MODE_TWINKLE_end); #endif return false; } } return true; }