/* Copyright 2016 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "process_leader.h" #include #ifndef LEADER_TIMEOUT # define LEADER_TIMEOUT 300 #endif __attribute__((weak)) void leader_start_user(void) {} __attribute__((weak)) void leader_end_user(void) {} // Leader key stuff bool leading = false; uint16_t leader_time = 0; uint16_t leader_sequence[5] = {0, 0, 0, 0, 0}; uint8_t leader_sequence_size = 0; void leader_start(void) { if (leading) { return; } leader_start_user(); leading = true; leader_time = timer_read(); leader_sequence_size = 0; memset(leader_sequence, 0, sizeof(leader_sequence)); } void leader_end(void) { leader_end_user(); } bool process_leader(uint16_t keycode, keyrecord_t *record) { // Leader key set-up if (record->event.pressed) { if (leading) { #ifndef LEADER_NO_TIMEOUT if (timer_elapsed(leader_time) < LEADER_TIMEOUT) #endif // LEADER_NO_TIMEOUT { #ifndef LEADER_KEY_STRICT_KEY_PROCESSING if (IS_QK_MOD_TAP(keycode)) { keycode = QK_MOD_TAP_GET_TAP_KEYCODE(keycode); } else if (IS_QK_LAYER_TAP(keycode)) { keycode = QK_LAYER_TAP_GET_TAP_KEYCODE(keycode); } #endif // LEADER_KEY_STRICT_KEY_PROCESSING if (leader_sequence_size < ARRAY_SIZE(leader_sequence)) { leader_sequence[leader_sequence_size] = keycode; leader_sequence_size++; } else { leading = false; leader_end_user(); return true; } #ifdef LEADER_PER_KEY_TIMING leader_time = timer_read(); #endif return false; } } else { if (keycode == QK_LEADER) { leader_start(); } } } return true; }