/* Copyright 2021 Batuhan Başerdem * @bbaserdem * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "bbaserdem.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Base layer [_BASE] = LAYOUT_ortho_4x12_wrapper( _BL1_5_,_BL1_1_,_BR1_1_,_BR1_5_, _BL2_5_,_BL2_1_,_BR2_1_,_BR2_5_, _BL3_5_,_BL3_1_,_BR3_1_,_BR3_5_, BB_ENC0,KC_DOWN,KC_UP, _BL4_3_,_BR4_3_,KC_LEFT,KC_RGHT,RGB_TOG ), // Extra characters overlay [_CHAR] = LAYOUT_ortho_4x12_wrapper( _CL1_5_,xxx2xxx,_CR1_5_, _CL2_5_,xxx2xxx,_CR2_5_, _CL3_5_,xxx2xxx,_CR3_5_, ___3___,_CL4_3_,_CR4_3_,___3___ ), // Game layer: left_half [_GAME] = LAYOUT_ortho_4x12_wrapper( _GA1_5_,_GA1_1_,___6___, _GA2_5_,_GA2_1_,___6___, _GA3_5_,_GA3_1_,___6___, ___3___,_GA4_3_,___6___ ), // Media layer: right_half [_MEDI] = LAYOUT_ortho_4x12_wrapper( ___6___,xxx1xxx,_ME1_5_, ___6___,xxx1xxx,_ME2_5_, ___6___,xxx1xxx,_ME3_5_, ___6___,_ME4_3_,___3___ ), // Navigation layer: right_half [_NAVI] = LAYOUT_ortho_4x12_wrapper( ___6___,xxx1xxx,_NA1_5_, ___6___,xxx1xxx,_NA2_5_, ___6___,xxx1xxx,_NA3_5_, ___6___,_NA4_3_,___3___ ), // Symbol layer: right_half [_SYMB] = LAYOUT_ortho_4x12_wrapper( ___6___,xxx1xxx,_SY1_5_, ___6___,xxx1xxx,_SY2_5_, ___6___,xxx1xxx,_SY3_5_, ___6___,_SY4_3_,___3___ ), // Number layer: left_half [_NUMB] = LAYOUT_ortho_4x12_wrapper( xxx1xxx,_NU1_5_,___6___, xxx1xxx,_NU2_5_,___6___, xxx1xxx,_NU3_5_,___6___, ___3___,_NU4_3_,___6___ ), // Function layer: left_half [_FUNC] = LAYOUT_ortho_4x12_wrapper( _FU1_5_,xxx1xxx,___6___, _FU2_5_,xxx1xxx,___6___, _FU3_5_,xxx1xxx,___6___, ___3___,_FU4_3_,___6___ ), // Mouse layer: left_half [_MOUS] = LAYOUT_ortho_4x12_wrapper( _MO1_5_,xxx1xxx,___6___, _MO2_5_,xxx1xxx,___6___, _MO3_5_,xxx1xxx,___6___, ___3___,_MO4_3_,___6___ ), // Music layer: everything [_MUSI] = LAYOUT_ortho_4x12_wrapper( _MU_12_,_MU_12_,_MU_12_, ___1___,_MU_02_,_MUL_3_,_MUR_3_,_MU_02_,___1___) };