/* Copyright 2019 Batuhan Başerdem @bbaserdem This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "bbaserdem.h" #ifdef KEYBOARD_40percentclub_gherkin // Flip it #undef LAYOUT_ortho_3x10 #define LAYOUT_ortho_3x10( \ K00, K01, K02, K03, K04, K05, K10, K11, K12, K13 , \ K14, K15, K20, K21, K22, K23, K24, K25, K30, K31 , \ K32, K33, K34, K35, K40, K41, K42, K43, K44, K45 \ ) { \ { K45, K44, K43, K42, K41, K40 }, \ { K35, K34, K33, K32, K31, K30 }, \ { K25, K24, K23, K22, K21, K20 }, \ { K15, K14, K13, K12, K11, K10 }, \ { K05, K04, K03, K02, K01, K00 } \ } #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Game pad * ,-----------------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | F1 | F2 | F3 | * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| * |AdjsL| Q | W | E | R | Ent | Tab | Ctr | |^| | Alt | * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| * |Music| A | S | D | F | Spc |Shift| <-- | |v| | --> | * `-----------------------------------------------------------' */ [_BASE] = LAYOUT_ortho_3x10( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_F1, KC_F2, KC_F3, MO(_MEDI), KC_Q, KC_W, KC_E, KC_R, KC_ENT, KC_TAB, KC_LCTL,KC_UP, KC_LALT, MU_TOG, KC_A, KC_S, KC_D, KC_F, KC_SPC, KC_LSFT,KC_LEFT,KC_DOWN,KC_RGHT ), /* Adjust * ,-----------------------------------------------------------. * | Esc |RGBTg|HueUp|HueDn|SatUp|SatDn|ValUp|ValDn|ModNx|ModPr| * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| * | |BltTg|Breth|BriUp|BriDn| | |Veloc|SpdUp|SpdDn| * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| * |Music| | | | | | | |EEprm|Reset| * `-----------------------------------------------------------' */ [_MEDI] = LAYOUT_ortho_3x10( CK_TOGG,RGB_TOG,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,RGB_MOD,RGB_RMOD, _______,BL_TOGG,BL_BRTG,BL_INC, BL_DEC, XXXXXXX,XXXXXXX,VLK_TOG,RGB_SPI,RGB_SPD, AU_TOG, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,EEP_RST,QK_BOOT ), [_MUSI] = LAYOUT_ortho_3x10_wrapper( MU_FAST,_MU_08_,MU_REC, MU_SLOW,_MU_08_,MU_STOP, MU_TOG, _MU_08_,MU_PLAY ), }; // Music map, guitar like. #ifdef AUDIO_ENABLE const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_3x10( 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ); #endif // RGB matrix code #ifdef RGB_MATRIX_ENABLE // Gherkin #if defined(KEYBOARD_40percentclub_gherkin) led_config_t g_led_config = { { // Key Matrix to LED Index { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED} }, { // LED Index to Physical Position {224, 0}, {168, 0}, {112, 0}, { 56, 0}, { 0, 0}, { 0, 64}, { 56, 64}, {112, 64}, {168, 64}, {224, 64}, }, { // LED Index to Flag 2,2,2,2,2,2,2,2,2,2 }}; // Disable layer switching bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {return true;} #endif // Gherkin #endif // RGB Matrix