/* Copyright 2021 yushakobo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { D4, C6, D7, E6, B4, F4 } #define MATRIX_ROW_PINS_RIGHT { D4, C6, D7, E6, B4 } #define MATRIX_COL_PINS { F5, F6, B2, B3, B1, F7, NO_PIN } #define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2 } #define EE_HANDS #ifdef RGB_DI_PIN # define RGBLIGHT_LED_MAP { 0, 1, 2, 3, 4, 5, 6, 8, 7, \//navpad side 9, 10, 11, 12, 13, 14, \//helix side 20, 19, 18, 17, 16, 15, \ 21, 22, 23, 24, 25, 26, \ 33, 32, 31, 30, 29, 28, 27, \ 34, 35, 36, 37, 38, 39, 40 } #endif #define ENCODERS_PAD_A { B5 } #define ENCODERS_PAD_B { B6 } #define ENCODERS_PAD_A_RIGHT { B6 } #define ENCODERS_PAD_B_RIGHT { B5 } /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define SOFT_SERIAL_PIN D2 // or D0, D1, D3, E6 #define RGB_DI_PIN D3 #ifdef RGB_DI_PIN # define RGBLED_NUM 9+32 # define RGBLED_SPLIT { 9, 32 } # define RGBLIGHT_HUE_STEP 8 # define RGBLIGHT_SAT_STEP 8 # define RGBLIGHT_VAL_STEP 8 # define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ //# define RGBLIGHT_EFFECT_BREATHING //# define RGBLIGHT_EFFECT_RAINBOW_MOOD # define RGBLIGHT_EFFECT_RAINBOW_SWIRL //# define RGBLIGHT_EFFECT_SNAKE //# define RGBLIGHT_EFFECT_KNIGHT //# define RGBLIGHT_EFFECT_CHRISTMAS //# define RGBLIGHT_EFFECT_STATIC_GRADIENT # define RGBLIGHT_EFFECT_RGB_TEST //# define RGBLIGHT_EFFECT_ALTERNATING #endif /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT #define QUICK_TAP_TERM 0 #define TAPPING_TERM 132 #define TAPPING_LAYER_TERM 90