// Copyright 2023 Anjheos (@Anjheos) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H enum layer_names { _QWERTY, _FN1, _FN2, _FN3 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT_225_1( QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLSH, KC_UP, RGB_MOD, KC_LCTL, KC_LALT, KC_LGUI, MO(_FN1), KC_SPC, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT ), [1] = LAYOUT_225_1( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT, KC_SCRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, CK_TOGG, RGB_SAI, RGB_TOG, KC_NUM, KC_LALT, MO(_FN2), _______, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, RGB_HUD, RGB_SAD, RGB_HUI ), [2] = LAYOUT_225_1( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO(_FN3), _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [3] = LAYOUT_225_1( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; #if defined(ENCODER_MAP_ENABLE) const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { [_QWERTY] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU)}, [_FN1] = { ENCODER_CCW_CW(RGB_VAD, RGB_VAI)}, [_FN2] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP)}, [_FN3] = { ENCODER_CCW_CW(KC_LEFT, KC_RIGHT)} }; #endif const rgblight_segment_t PROGMEM _caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 3, HSV_CYAN} ); const rgblight_segment_t PROGMEM _fn1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,1, HSV_RED} ); const rgblight_segment_t PROGMEM _fn2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {1, 1, HSV_PURPLE} ); const rgblight_segment_t PROGMEM _fn3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {2, 1, HSV_YELLOW} ); const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST( _caps_layer, _fn1_layer, _fn2_layer, _fn3_layer ); void keyboard_post_init_user (void) { rgblight_layers = _rgb_layers; rgblight_sethsv_noeeprom(HSV_BLACK); } bool led_update_user(led_t led_state) { rgblight_set_layer_state(0, led_state.caps_lock); return true; } layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(1, layer_state_cmp(state, _FN1)); rgblight_set_layer_state(2, layer_state_cmp(state, _FN2)); rgblight_set_layer_state(3, layer_state_cmp(state, _FN3)); return state; }