// Copyright 2022 Kyle McCreery (@kylemccreery) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B,\ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B,\ k23, k24, k25, k26, k27, k28 \ ) { \ { k00, k01, k02, k03, k04, k05 }, \ { k06, k07, k08, k09, k0A, k0B }, \ { k10, k11, k12, k13, k14, k15 }, \ { k16, k17, k18, k19, k1A, k1B }, \ { k26, k27, k28, k23, k24, k25 } \ }