#include QMK_KEYBOARD_H #define base 0 #define raise 1 #define lower 2 //Tap Dance Declarations enum { TD_SEMI_QUOT = 0, TD_COMM_MINUS = 1, TD_DOT_EQUAL = 2, TD_SLASH_BACKSLASH = 3 }; //Tap Dance Definitions tap_dance_action_t tap_dance_actions[] = { //Tap once for ;, twice for ' -not using this currently [TD_SEMI_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT), //Tap once for , twice for - [TD_COMM_MINUS] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_MINUS), //Tap once for . twice for = [TD_DOT_EQUAL] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EQUAL), //Tap once for / twice for '\' [TD_SLASH_BACKSLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS) }; #define CTRL_ESC CTL_T(KC_ESC) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [base] = LAYOUT_2u_space_ortho( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, CTRL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(1), TD(2), TD(3), SC_RSPC, KC_LCTL, QK_LEAD, KC_LALT, KC_LGUI, MO(1), KC_SPC, MO(2), KC_VOLD, KC_MPLY, KC_VOLU, KC_GRV), [raise] = LAYOUT_2u_space_ortho( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_QUOT, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, _______, KC_MNXT, EE_CLR), [lower] = LAYOUT_2u_space_ortho( _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, _______, _______, KC_4, KC_5, KC_6, KC_KP_PLUS, _______, _______, RGB_SAI, RGB_SAD, RGB_HUI, RGB_HUD, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, _______, _______, _______, _______, _______, _______, _______, KC_0, _______, _______, _______) }; //Leader maps void leader_end_user(void) { if (leader_sequence_one_key(KC_F)) { // Anything you can do in a macro. SEND_STRING("QMK is awesome."); } //tableflip (LEADER - TF) if (leader_sequence_two_keys(KC_T, KC_F)) { set_unicode_input_mode(UNICODE_MODE_MACOS); send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻"); } //screencap (LEADER - SC) if (leader_sequence_two_keys(KC_S, KC_C)) { SEND_STRING(SS_LGUI(SS_LSFT(SS_TAP(X_4)))); } //screencap (LEADER - TM) if (leader_sequence_two_keys(KC_T, KC_M)) { set_unicode_input_mode(UNICODE_MODE_MACOS); register_unicode(0x2122); // ™ } /* if (leader_sequence_three_keys(KC_D, KC_D, KC_S)) { SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER)); } */ } //change colors and rgb modes on layer change layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case raise: rgblight_mode_noeeprom(1); rgblight_setrgb(0xc7, 0x00, 0xf4); break; case lower: rgblight_mode_noeeprom(1); rgblight_setrgb(0x00, 0xa3, 0x0d); break; default: // for any other layers, or the default layer rgblight_mode_noeeprom(5); rgblight_setrgb(0xFF, 0xB6, 0x00); break; } return state; };