#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; //keycode shorthands #define KC____ KC_TRNS // three underscores "___" for transparent #define KC_SYM MO(3) #define KC_MAC TO(0) #define KC_PC TO(1) #define KC_GM TO(2) #define KC_NAVMAC LT(4, KC_TAB) #define KC_NAVPC LT(5, KC_TAB) //text editor shortcuts for NAV and NAVPC #define KC_AL LALT(KC_LEFT) #define KC_AR LALT(KC_RGHT) #define KC_CL LCTL(KC_LEFT) #define KC_CR LCTL(KC_RGHT) #define KC_ABSPC LALT(KC_BSPC) #define KC_CBSPC LCTL(KC_BSPC) //internet browser tab shortcuts and window swapping for Mac and Windows #define KC_GSL LGUI(S(KC_LEFT)) #define KC_GSR LGUI(S(KC_RGHT)) #define KC_CPGD LCTL(KC_PGDN) #define KC_CPGU LCTL(KC_PGUP) #define KC_CMBS GUI_T(KC_BSPC) #define KC_CTBS CTL_T(KC_BSPC) #define KC_C_TAB LCTL(KC_TAB) #define KC_G_TAB LGUI(KC_TAB) #define KC_A_TAB LALT(KC_TAB) //layer shorthands #define _COLEMAK 0 #define _PC 1 #define _GAME 2 #define _SYMBOL 3 #define _NAVMAC 4 #define _NAVPC 5 enum { // SFT_LCK //tapdance declarations COLEMAK = 0, PC, GAME, SYMBOL, NAV, //Navigation layer for Mac Colemak NAVPC, //Navigation layer for PC Colemak SFT_LCK //tapdance declaration }; #define KC_SFLK TD(SFT_LCK) // alias for tapdance const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAK] = LAYOUT( //,----+----+----+----+----+----. ,----+----+----+----+----+----. KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_GRV , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_BSPC, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_NAVMAC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| KC_SFLK, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_PC , KC_ENT , KC_K , KC_M ,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' KC_LCTL,KC_LGUI,KC_CMBS, KC_SPC, KC_SYM, KC_LALT // `----+----+----' `----+----+----' ), [_PC] = LAYOUT( KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_NAVPC,KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GM, KC____, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_LGUI , KC_LCTL , KC_CTBS , KC____ , KC____ , KC____ ), [_GAME] = LAYOUT( KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , KC____, KC____ , KC____ , KC____ , KC____ , KC____ , KC_G , KC_I , KC_SPC, KC_BSPC, KC_MAC, KC____ ), [_SYMBOL] = LAYOUT( KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC, KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL , KC____ , KC_HOME, KC_END , KC_VOLD, KC_VOLU, KC_MPLY,KC____, KC____,KC____, KC_MINS, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____, KC____, KC____ , KC____ ), [_NAVMAC] = LAYOUT( KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_AL , KC_UP , KC_AR , KC_DEL , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GSL , KC_LEFT, KC_DOWN, KC_RGHT, KC_GSR , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_G_TAB,KC_ABSPC, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ), [_NAVPC] = LAYOUT( KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_CL , KC_UP , KC_CR , KC_DEL , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_CPGU, KC_LEFT, KC_DOWN, KC_RGHT, KC_CPGD, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_A_TAB,KC_CBSPC, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ), }; // Shift vs. capslock function. From bbaserdem's Planck keymap. void caps_tap (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code (KC_LSFT); } else if (state->count == 2) { unregister_code (KC_LSFT); register_code (KC_CAPS); } } void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code (KC_LSFT); } else { unregister_code (KC_CAPS); } } qk_tap_dance_action_t tap_dance_actions[] = { //Tap once for Shift, twice for Caps Lock [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end) };