#include QMK_KEYBOARD_H //keycode shorthands #define MACNAV LT(4, KC_TAB) #define PCNAV LT(5, KC_TAB) //text editor shortcuts for NAV and NAVPC #define ALEFT LALT(KC_LEFT) #define ARGHT LALT(KC_RGHT) #define CLEFT LCTL(KC_LEFT) #define CRGHT LCTL(KC_RGHT) #define ABSPC LALT(KC_BSPC) #define CBSPC LCTL(KC_BSPC) //internet browser tab shortcuts and window swapping for Mac and Windows #define GSL LGUI(S(KC_LEFT)) #define GSR LGUI(S(KC_RGHT)) #define CTLPGDN LCTL(KC_PGDN) #define CTLPGUP LCTL(KC_PGUP) #define CMBS GUI_T(KC_BSPC) #define CTBS CTL_T(KC_BSPC) #define C_TAB LCTL(KC_TAB) #define G_TAB LGUI(KC_TAB) #define A_TAB LALT(KC_TAB) #define SFLK TD(SFT_LCK) // alias for tapdance //layer shorthands #define _COLEMAK 0 #define _PC 1 #define _GAME 2 #define _SYMBOL 3 #define _NAVMAC 4 #define _NAVPC 5 enum custom_keycodes { SFT_LCK, //tapdance declarations COLEMAK = 0, PC, GAME, SYMBOL, NAV, //Navigation layer for Mac Colemak NAVPC, //Navigation layer for PC Colemak }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAK] = LAYOUT( //,------+------+------+------+------+------. ,------+------+------+------+------+------. KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, //|------+------+------+------+------+------| |------+------+------+------+------+------| KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC, //|------+------+------+------+------+------| |------+------+------+------+------+------| MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT, //|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------| KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT, //`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------' KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT // `------+------+------' `------+------+------' ), [_PC] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______, KC_LALT, KC_LGUI, CTBS, _______, _______, _______ ), [_GAME] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______, KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______, KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______, KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______ ), [_SYMBOL] = LAYOUT( KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11, KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC, KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL, _______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NAVMAC] = LAYOUT( QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NAVPC] = LAYOUT( QK_BOOT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______, _______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; // Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated). void caps_tap (tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code (KC_LSFT); } else if (state->count == 2) { unregister_code (KC_LSFT); register_code (KC_CAPS); } } void caps_tap_end (tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code (KC_LSFT); } else { unregister_code (KC_CAPS); } } tap_dance_action_t tap_dance_actions[] = { //Tap once for Shift, twice for Caps Lock [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end) };