/* Copyright 2020 yushakobo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include /* key matrix size */ #define MATRIX_ROWS 8 #define MATRIX_COLS 7 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { D4, C6, D7, E6 } #define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 } /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* Split hand configration */ #define SPLIT_HAND_MATRIX_GRID D7,B2 #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT /* Dip switch on matrix grid */ #define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {5,6}, {6,6} } /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6 #define RGB_DI_PIN D3 #define RGBLED_NUM 50 // Number of LEDs #ifdef RGB_MATRIX_ENABLE #define RGB_MATRIX_LED_COUNT RGBLED_NUM # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 #endif #ifdef RGBLIGHT_ENABLE #define RGBLIGHT_SPLIT #define RGBLED_SPLIT { 25, 25 } // #define RGBLIGHT_HUE_STEP 8 // #define RGBLIGHT_SAT_STEP 8 // #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #endif /* Custom font */ #define OLED_FONT_H "keyboards/helix/common/glcdfont.c" /* Encorder */ #define ENCODERS_PAD_A { B6 } #define ENCODERS_PAD_B { B5 } /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ // #define GRAVE_ESC_CTRL_OVERRIDE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT /* Bootmagic Lite key configuration */ // #define BOOTMAGIC_LITE_ROW 0 // #define BOOTMAGIC_LITE_COLUMN 0