#include <string.h> #include "oled.h" static void render_logo(struct CharacterMatrix *matrix) { static char logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; matrix_write(matrix, logo); } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } void render_status(struct CharacterMatrix *matrix) { // Render to mode icon static char logo[][2][3] = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; int mode_number = get_enable_kc_lang() ? 0 : 1; matrix_write(matrix, logo[mode_number][0]); matrix_write(matrix, "\n"); matrix_write(matrix, logo[mode_number][1]); // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[40]; snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); matrix_write_P(matrix, PSTR("\nLayer: ")); switch (biton32(layer_state)) { case L_BASE: matrix_write_P(matrix, default_layer_state == 1UL<<_EDVORAK ? PSTR("EDVORAK") : PSTR("QWERTY") ); break; case _EDVORAKJ1: case _EDVORAKJ2: matrix_write_P(matrix, PSTR("JP_EXT")); break; case _RAISE: matrix_write_P(matrix, PSTR("Raise")); break; case _LOWER: matrix_write_P(matrix, PSTR("Lower")); break; case _ADJUST: matrix_write_P(matrix, PSTR("Adjust")); break; default: matrix_write(matrix, buf); } // Host Keyboard LED Status char led[40]; snprintf(led, sizeof(led), "\n%s %s %s %s", get_enable_jp_extra_layer() && get_japanese_mode() ? "EXT" : " ", (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NMLK" : " ", (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); matrix_write(matrix, led); } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; #if DEBUG_TO_SCREEN if (debug_enable) { return; } #endif matrix_clear(&matrix); if (is_master) { render_status(&matrix); } else { render_logo(&matrix); } matrix_update(&display, &matrix); }