/* Copyright 2021 jurassic73 This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ /* Left side matrix */ #define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 } #define MATRIX_COL_PINS { F5, F4, B5, B4, E6, D7, C6, D4, D2, D3 } /* Right side matrix */ #define MATRIX_ROW_PINS_RIGHT { F6, F7, B1, B3, B2, B6 } #define MATRIX_COL_PINS_RIGHT { F5, F4, B5, B4, E6, D7, C6, D4, D2, D3 } /* this will be tied to high (VCC with a 2k to 10k resistor) on the left keyboard half and tied to low (GND using a wire jumper only) on the right keyboard half. This allows a user to plug in a USB cable to either side and function correctly with or without a TRS/TRRS cable with a single hex file. */ #define SPLIT_HAND_PIN D1 /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT