/* Copyright 2021 Islam Sharabash * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* key matrix size */ // rows are doubled for split #define MATRIX_ROWS 10 #define MATRIX_COLS 8 #define RGB_MATRIX_LED_COUNT 132 #ifdef RGB_MATRIX_ENABLE // At the default flush limit of 16ms (~62.5 fps), the matrix scan rate is approximately // ~140 scans per second under full load (when changes are being made to the LED state). // Such a low scan rate will have impact the keyboard's accuracy for faster typists. // // With RGB completely disabled, the matrix scan rate is ~660 scans per second, and typing // accuracy feels on par with the Dygma Raise Neuron. // // At 100ms (10 fps), the matrix scan rate is ~355 scans per second under full load, and typing // accuracy is reasonably good. #define RGB_MATRIX_LED_FLUSH_LIMIT 100 #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP //# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #endif