/* Copyright 2020 3araht * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ l00, l01, l02, l03, l04, l05, l06, l07, l08, l09, l0a, l0b, \ l10, l11, l12, l13, l14, l15, l16, l17, l18, l19, l1a, l1b, \ l20, l21, l22, l23, l24, l25, l26, l27, l28, l29, l2a, l2b, \ l30, l31, l32, l33, l34, l35, l36, l37, l38, l39, l3a, l3b, \ l40, l41, l42, l43, l44, l45, l46, l47, l48, l49, l4a, l4b, \ \ r20, \ r00, r01, r02, r03, r04, r05, r06, r07, r08, r09, r0a, r0b, renc, \ r10, r11, r12, r13, r14, r15, r16, r17, r18, r19, r1a, r1b, r1c, \ r21, r22, r23, r24, r25, r26, r27, r28, r29, r2a, r2b, r2c \ ) { \ { l00, l10, l20, l30, l40, l0b, l1b, l2b, l3b, l4b }, \ { l01, l11, l21, l31, l41, l0a, l1a, l2a, l3a, l4a }, \ { l02, l12, l22, l32, l42, l09, l19, l29, l39, l49 }, \ { l03, l13, l23, l33, l43, l08, l18, l28, l38, l48 }, \ { l04, l14, l24, l34, l44, l07, l17, l27, l37, l47 }, \ { l05, l15, l25, l35, l45, l06, l16, l26, l36, l46 }, \ \ { r00, r01, r02, r03, r04, r05, r06, KC_NO, KC_NO, KC_NO }, \ { r10, r11, r12, r13, r14, r15, r16, KC_NO, KC_NO, KC_NO }, \ { r20, r21, r22, r23, r24, r25, r26, KC_NO, KC_NO, KC_NO }, \ { KC_NO, renc, r0b, r0a, r09, r08, r07, KC_NO, KC_NO, KC_NO }, \ { KC_NO, r1c, r1b, r1a, r19, r18, r17, KC_NO, KC_NO, KC_NO }, \ { KC_NO, r2c, r2b, r2a, r29, r28, r27, KC_NO, KC_NO, KC_NO } \ } #define LAYOUT_giabarinaix2( \ l00, l01, l02, l03, l04, l05, l06, l07, l08, l09, l0a, l0b, \ l10, l11, l12, l13, l14, l15, l16, l17, l18, l19, l1a, l1b, \ l20, l21, l22, l23, l24, l25, l26, l27, l28, l29, l2a, l2b, \ l30, l31, l32, l33, l34, l35, l36, l37, l38, l39, l3a, l3b, \ l40, l41, l42, l43, l44, l45, l46, l47, l48, l49, l4a, l4b, \ \ r00, r01, r02, r03, r04, r05, r06, r07, r08, r09, r0a, r0b, \ r10, r11, r12, r13, r14, r15, r16, r17, r18, r19, r1a, r1b, \ r20, r21, r22, r23, r24, r25, r26, r27, r28, r29, r2a, r2b, \ r30, r31, r32, r33, r34, r35, r36, r37, r38, r39, r3a, r3b, \ r40, r41, r42, r43, r44, r45, r46, r47, r48, r49, r4a, r4b \ ) { \ { l00, l10, l20, l30, l40, l0b, l1b, l2b, l3b, l4b }, \ { l01, l11, l21, l31, l41, l0a, l1a, l2a, l3a, l4a }, \ { l02, l12, l22, l32, l42, l09, l19, l29, l39, l49 }, \ { l03, l13, l23, l33, l43, l08, l18, l28, l38, l48 }, \ { l04, l14, l24, l34, l44, l07, l17, l27, l37, l47 }, \ { l05, l15, l25, l35, l45, l06, l16, l26, l36, l46 }, \ \ { r4b, r3b, r2b, r1b, r0b, r40, r30, r20, r10, r00 }, \ { r4a, r3a, r2a, r1a, r0a, r41, r31, r21, r11, r01 }, \ { r49, r39, r29, r19, r09, r42, r32, r22, r12, r02 }, \ { r48, r38, r28, r18, r08, r43, r33, r23, r13, r03 }, \ { r47, r37, r27, r17, r07, r44, r34, r24, r14, r04 }, \ { r46, r36, r26, r16, r06, r45, r35, r25, r15, r05 } \ } #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH #define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5 #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0 #define _________________FUNC__L___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define _________________FUNC__R___________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 #ifdef RGBLIGHT_ENABLE extern const uint8_t PROGMEM convert_key_to_led[]; # ifndef GIABARINAIX2 extern const uint8_t PROGMEM convert_key_to_led2[]; # endif #endif // RGBLIGHT_ENABLE // #ifdef RGB_MATRIX_ENABLE // extern const uint8_t PROGMEM convert_led_location2number[]; // #endif extern MidiDevice midi_device; void my_process_midi4Bass(uint8_t channel, keyrecord_t *record, uint8_t *chord_status, uint8_t chord, uint16_t root_note, bool is_single_bass); void my_process_midi4TriadChords(uint8_t channel, keyrecord_t *record, uint8_t *chord_status, uint8_t chord, uint16_t root_note, int8_t offset1, int8_t offset2, int8_t offset3); void my_process_midi(uint8_t channel, uint16_t keycode, keyrecord_t *record, uint8_t *my_tone_status, int8_t offset, bool melody_unison_suppress); #ifdef RGBLIGHT_ENABLE void keylight_manager(keyrecord_t *record, uint8_t hue, uint8_t sat, uint8_t val, uint8_t keylocation); #endif // RGBLIGHT_ENABLE