/* Copyright 2023 3araht This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { B5, B4, E6, D7, C6, D4 } #define MATRIX_COL_PINS { B1, F7, F6, F5, F4, B3, B2, B6, D0, D1 } #define MATRIX_ROW_PINS_RIGHT { D1, D0, D4, C6, D7, E6 } #define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, C7, B7, F1 } /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW // Right side has to be the master since 1, LED data is output from right side, and 2, Audio pin is prepared on right side as a reserve. #define MASTER_RIGHT // for "Generic" Promicro to be detected correctly as lefthand side (slave) #define SPLIT_USB_DETECT /* ws2812 RGB LED */ #define RGB_DI_PIN D3 #ifdef RGBLIGHT_ENABLE # define RGBLED_NUM 123 // Do not define "RGBLED_SPLIT" since somehow it doesn't work well yet. // Even thhough "#define RGBLED_SPLIT { 60, 63 }" was set, LEDs on the sub keyboad side didn't turn on. // Not sure but rgblight_sethsv_at() might not support RGBLED_SPLIT yet. // Instead, LED data is tranferred from right side to the left via TRRS cable. # define RGBLIGHT_LIMIT_VAL 80 # define RGBLIGHT_LAYERS // By default, LEDs of the buttons which are pressed turn on. // # define RGBLIGHT_EFFECT_TWINKLE // # define RGBLIGHT_EFFECT_KNIGHT // RGBLIGHT LED MAP // Right 1st row (12 LEDs) // ENCODER // Right 2nd .. 5th row(13, 12, 13, 12 LEDs) // Left 1st .. 5th row (12 LEDs x 5 rows) # define RGBLIGHT_LED_MAP { \ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, \ 97, \ 84, 83, 82, 81, 80, 79, 78, 77, 76, 75, 74, 73, 72, \ 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, \ 110, 109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99, 98, \ 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, \ \ 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, \ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, \ 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, \ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, \ 59, 58, 57, 56, 55, 54, 53, 52, 51, 50, 49, 48 \ } #endif #ifdef RGB_MATRIX_ENABLE /* ws2812 RGB MATRIX */ # define RGB_MATRIX_LED_COUNT 123 # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // for all fingers used at once. # define LED_HITS_TO_REMEMBER 10 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 // the above brighness setting has no effect on rgb_matrix_set_color(). // Use darker colors instead. /* RGB darker COLORS */ # define RGB_DARKWHITE 0x66, 0x66, 0x66 # define RGB_DARKRED 0x66, 0x0, 0x0 # define RGB_DARKCORAL 0x66, 0x31, 0x1E # define RGB_DARKORANGE 0x66, 0x33, 0x0 # define RGB_DARKGOLDENROD 0x56, 0x42, 0xD # define RGB_DARKGOLD 0x66, 0x56, 0x0 # define RGB_DARKYELLOW 0x66, 0x66, 0x0 # define RGB_DARKCHARTREUSE 0x33, 0x66, 0x0 # define RGB_DARKGREEN 0x0, 0x66, 0x0 # define RGB_DARKSPRINGGREEN 0x0, 0x66, 0x33 # define RGB_DARKTURQUOISE 0x1C, 0x2C, 0x2A # define RGB_DARKTEAL 0x0, 0x33, 0x33 # define RGB_DARKCYAN 0x0, 0x66, 0x66 # define RGB_DARKAZURE 0x3D, 0x62, 0x66 # define RGB_DARKBLUE 0x0, 0x0, 0x66 # define RGB_DARKPURPLE 0x30, 0x0, 0x66 # define RGB_DARKMAGENTA 0x66, 0x0, 0x66 # define RGB_DARKPINK 0x66, 0x33, 0x4C // https://docs.qmk.fm/#/feature_rgb_matrix // Enable suspend mode. // # define RGB_DISABLE_WHEN_USB_SUSPENDED true # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // #define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT // #define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // #define ENABLE_RGB_MATRIX_CYCLE_ALL // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // #define ENABLE_RGB_MATRIX_DUAL_BEACON // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_RAINDROPS // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING // #define ENABLE_RGB_MATRIX_HUE_PENDULUM // #define ENABLE_RGB_MATRIX_HUE_WAVE // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH // #define ENABLE_RGB_MATRIX_SOLID_SPLASH // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // RGB_MATRIX_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT /* Audio */ #ifdef AUDIO_ENABLE # define AUDIO_PIN B5 // use EX1 = PB5 = PIN9 as Audio output // #define DAC_SAMPLE_MAX 32768U # define DAC_SAMPLE_MAX 65535U // #define AUDIO_CLICKY # define NO_MUSIC_MODE // #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU) // #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1) // #define STARTUP_SONG SONG(USSR_ANTHEM) // #define STARTUP_SONG SONG(CAMPANELLA) #endif /* * MIDI options */ /* enable basic MIDI features: - MIDI notes can be sent when in Music mode is on */ //#define MIDI_BASIC /* enable advanced MIDI features: - MIDI notes can be added to the keymap - Octave shift and transpose - Virtual sustain, portamento, and modulation wheel - etc. */ #ifdef MIDI_ENABLE # define MIDI_ADVANCED // Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.) # define MIDI_INITIAL_VELOCITY 117 #endif // MIDI_ENABLE #define TAP_CODE_DELAY 10 /* 2021/01/22 added to shrink firmware size */ // NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods... // #define NO_ACTION_TAPPING // NO_ACTION_ONESHOT -388 bytes #define NO_ACTION_ONESHOT /* * Encoder options */ #ifdef ENCODER_ENABLE # define ENCODER_RESOLUTIONS_RIGHT { 4 } #endif // ENCODER_ENABLE