/* Copyright 2017 Fred Sundvik * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ #define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ // Currently we are assuming that both the backlight and LCD are enabled // But it's entirely possible to write a custom visualizer that use only // one of them #ifndef LCD_BACKLIGHT_ENABLE #error This visualizer needs that LCD backlight is enabled #endif #ifndef LCD_ENABLE #error This visualizer needs that LCD is enabled #endif #include "visualizer.h" #include "visualizer_keyframes.h" #include "lcd_keyframes.h" #include "lcd_backlight_keyframes.h" #include "system/serial_link.h" #include "led.h" #include "default_animations.h" static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); static const uint32_t initial_color = LCD_COLOR(0, 0, 0); static bool initial_update = true; // Feel free to modify the animations below, or even add new ones if needed static keyframe_animation_t lcd_layer_display = { .num_frames = 1, .loop = false, .frame_lengths = {gfxMillisecondsToTicks(0)}, .frame_functions = {lcd_keyframe_display_layer_and_led_states} }; // The color animation animates the LCD color when you change layers static keyframe_animation_t color_animation = { .num_frames = 2, .loop = false, // Note that there's a 200 ms no-operation frame, // this prevents the color from changing when activating the layer // momentarily .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color}, }; void initialize_user_visualizer(visualizer_state_t* state) { // The brightness will be dynamically adjustable in the future // But for now, change it here. lcd_backlight_brightness(130); state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; initial_update = true; start_keyframe_animation(&default_startup_animation); } // This function should be implemented by the keymap visualizer // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing // that the simple_visualizer assumes that you are updating // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is // stopped. This can be done by either double buffering it or by using constant strings static void get_visualizer_layer_and_color(visualizer_state_t* state); void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { // Add more tests, change the colors and layer texts here // Usually you want to check the high bits (higher layers first) // because that's the order layers are processed for keypresses // You can for check for example: // state->status.layer // state->status.default_layer // state->status.leds (see led.h for available statuses) uint32_t prev_color = state->target_lcd_color; const char* prev_layer_text = state->layer_text; get_visualizer_layer_and_color(state); if (initial_update || prev_color != state->target_lcd_color) { start_keyframe_animation(&color_animation); } if (initial_update || prev_layer_text != state->layer_text) { start_keyframe_animation(&lcd_layer_display); } // You can also stop existing animations, and start your custom ones here // remember that you should normally have only one animation for the LCD // and one for the background. But you can also combine them if you want. } void user_visualizer_suspend(visualizer_state_t* state) { state->layer_text = "Suspending..."; uint8_t hue = LCD_HUE(state->current_lcd_color); uint8_t sat = LCD_SAT(state->current_lcd_color); state->target_lcd_color = LCD_COLOR(hue, sat, 0); start_keyframe_animation(&default_suspend_animation); } void user_visualizer_resume(visualizer_state_t* state) { state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; initial_update = true; start_keyframe_animation(&default_startup_animation); } #endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */