// Copyright 2021 Scott Bennett (@SBennett13) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #define NO_MUSIC_MODE #define FORCE_NKRO // I don't use a bunch of layers #define LAYER_STATE_8BIT // Disable the RGB Light (underglow) stuff #undef RBGLIGHT_ANIMATIONS #undef RBGLIGHT_EFFECT_BREATHING #undef RBGLIGHT_EFFECT_RAINBOW_MOOD #undef RBGLIGHT_EFFECT_RAINBOW_SWIRL #undef RBGLIGHT_EFFECT_SNAKE #undef RBGLIGHT_EFFECT_KNIGHT #undef RBGLIGHT_EFFECT_CHRISTMAS #undef RBGLIGHT_EFFECT_STATIC_GRADIENT #undef RBGLIGHT_EFFECT_RGB_TEST #undef RBGLIGHT_EFFECT_ALTERNATING #undef RBGLIGHT_EFFECT_TWINKLE // No Cherry MX Lock switch #undef LOCKING_SUPPORT_ENABLE #undef LOCKING_RESYNC_ENABLE // No oneshot (Active until another key hit) #define NO_ACTION_ONESHOT // Remove some RGB #undef ENABLE_RGB_MATRIX_ALPHAS_MODS #undef ENABLE_RGB_MATRIX_BREATHING #undef ENABLE_RGB_MATRIX_BAND_VAL #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL #undef ENABLE_RGB_MATRIX_PIXEL_FLOW #undef ENABLE_RGB_MATRIX_PIXEL_RAIN #undef ENABLE_RGB_MATRIX_RAINDROPS #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #undef ENABLE_RGB_MATRIX_SOLID_SPLASH