/* Copyright 2022 Olly Hayes (@ollyhayes)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#define EE_HANDS

#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100

#define NO_ACTION_ONESHOT

#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"

#define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX

#ifdef RGB_MATRIX_ENABLE
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10


// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define ENABLE_RGB_MATRIX_SOLID_COLOR
// #    define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #    define ENABLE_RGB_MATRIX_BREATHING
// #    define ENABLE_RGB_MATRIX_BAND_SAT
// #    define ENABLE_RGB_MATRIX_BAND_VAL
// #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #    define ENABLE_RGB_MATRIX_CYCLE_ALL
// #    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #    define ENABLE_RGB_MATRIX_DUAL_BEACON
// #    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #    define ENABLE_RGB_MATRIX_RAINDROPS
// #    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #    define ENABLE_RGB_MATRIX_HUE_BREATHING
// #    define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #    define ENABLE_RGB_MATRIX_HUE_WAVE
// #    define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #    define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 200
// #    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #    define ENABLE_RGB_MATRIX_SPLASH
// #    define ENABLE_RGB_MATRIX_MULTISPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif