/* This is the c configuration file for the keymap Copyright 2012 Jun Wako <wakojun@gmail.com> Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once //#define USE_MATRIX_I2C #define USE_SERIAL /* Select hand configuration */ // #define MASTER_LEFT // #define MASTER_RIGHT #define EE_HANDS // lower maximum brightness to lower power usage and prevent unresponsiveness #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT //disable effects #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #define DISABLE_RGB_MATRIX_EFFECT_MAX