/* Copyright 2020 mechmerlin * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_1u( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_1u25( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_1u5( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_1u75( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_2u( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_2u25( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_2u75( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_3u( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_6u( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_6u25( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_7u( \ k00 \ ) { \ { k00 } \ } #define LAYOUT_isoenter( \ k00 \ ) { \ { k00 } \ } // Backward compatibility TODO: remove these #define LAYOUT_100u LAYOUT_1u #define LAYOUT_125u LAYOUT_1u25 #define LAYOUT_150u LAYOUT_1u5 #define LAYOUT_175u LAYOUT_1u75 #define LAYOUT_200u LAYOUT_2u #define LAYOUT_225u LAYOUT_2u25 #define LAYOUT_275u LAYOUT_2u75 #define LAYOUT_300u LAYOUT_3u #define LAYOUT_600u LAYOUT_6u #define LAYOUT_625u LAYOUT_6u25 #define LAYOUT_700u LAYOUT_7u #define LAYOUT_iso LAYOUT_isoenter