/* Copyright 2021 3araht * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "bandominedoni.h" #ifdef RGB_MATRIX_ENABLE led_config_t g_led_config = { { { 75, 46, 45, 44, 43, 42, NO_LED }, \ { 47, 48, 49, 50, 51, 52, 53 }, \ { 60, 59, 58, 57, 56, 55, 54 }, \ { 61, 62, 63, 64, 65, 66, 67 }, \ { 74, 73, 72, 71, 70, 69, 68 }, \ { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, \ { 7, 6, 4, 3, 2, 1, 5}, \ { 8, 9, 10, 11, 12, 13, 0 }, \ { 19, 18, 17, 16, 15, 14, 41 }, \ { 20, 21, 22, 23, 24, 25, 40 }, \ { 30, 29, 28, 27, 26, 39, 38 }, \ { 31, 32, 33, 34, 35, 36, 37 } }, { { 145, 6 }, { 157, 5 }, { 153, 14 }, { 149, 22 }, { 145, 32 }, { 136, 35 }, { 139, 48 }, { 134, 61 }, { 142, 60 }, { 148, 43 }, { 154, 29 }, { 158, 20 }, { 163, 12 }, { 168, 4 }, { 178, 5 }, { 173, 12 }, { 168, 20 }, { 163, 28 }, { 157, 40 }, { 151, 55 }, { 160, 52 }, { 166, 39 }, { 172, 28 }, { 177, 20 }, { 182, 13 }, { 188, 7 }, { 192, 17 }, { 186, 23 }, { 181, 30 }, { 175, 39 }, { 169, 50 }, { 178, 51 }, { 184, 41 }, { 190, 33 }, { 196, 27 }, { 199, 37 }, { 193, 45 }, { 187, 53 }, { 196, 56 }, { 202, 49 }, { 205, 61 }, { 202, 4 }, { 84, 18 }, { 73, 13 }, { 62, 10 }, { 51, 8 }, { 39, 11 }, { 24, 22 }, { 34, 19 }, { 45, 16 }, { 56, 16 }, { 66, 18 }, { 77, 22 }, { 87, 28 }, { 92, 40 }, { 81, 32 }, { 71, 27 }, { 61, 24 }, { 51, 24 }, { 41, 24 }, { 30, 28 }, { 24, 42 }, { 34, 37 }, { 44, 35 }, { 54, 34 }, { 64, 36 }, { 74, 38 }, { 84, 44 }, { 87, 54 }, { 77, 49 }, { 67, 47 }, { 57, 45 }, { 47, 45 }, { 37, 48 }, { 27, 52 }, { 19, 56 }, }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }; #endif #if defined(SPLIT_HAND_MATRIX_GRID) static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) { setPinInputHigh(in_pin); setPinOutput(out_pin); writePinLow(out_pin); // It's almost unnecessary, but wait until it's down to low, just in case. wait_us(1); uint8_t pin_state = readPin(in_pin); // Set out_pin to a setting that is less susceptible to noise. setPinInputHigh(out_pin); matrix_io_delay(); // Wait for the pull-up to go HIGH. return pin_state; } #endif // Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once. // reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID". // However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup." bool is_keyboard_left(void) { static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN; // only check once, as this is called often if (hand_side == UNKNOWN) { #if defined(SPLIT_HAND_PIN) // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand setPinInput(SPLIT_HAND_PIN); hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT; return (hand_side == LEFT); #elif defined(SPLIT_HAND_MATRIX_GRID) # ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT; return (hand_side == LEFT); # else hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT; return (hand_side == LEFT); # endif #elif defined(EE_HANDS) hand_side = eeconfig_read_handedness() ? LEFT : RIGHT; return (hand_side == LEFT); #elif defined(MASTER_RIGHT) hand_side = !is_keyboard_master() ? LEFT : RIGHT; return (hand_side == LEFT); #endif hand_side = is_keyboard_master() ? LEFT : RIGHT; return (hand_side == LEFT); } else { return (hand_side == LEFT); } }