/* Copyright 2020 Aplyard * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layer_names { _MEDIA, _DOC, _POWER }; #define KC_COPY LCTL(KC_C) //Mac, change it to LGUI(KC_C) #define KC_CUT LCTL(KC_X) // >> >> LGUI(KC_X) #define KC_PASTE LCTL(KC_V) // >> >> LGUI(KC_V) //#define KC_MY_COMPUTER LGUI(KC_SPC) //Uncomment this for Mac Spotlight Search const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap __MEDIA: Default Layer * ,----------------------------------. * | .-------. / / / / / / | * | | | |------|------|------| | * | | Pro | | Mute | Play |Vol+/-| | * | | Micro | |------|------|------| | * | | | |----------------------| * | | | |------|------|------| | * | '-------' | Prev | Stop | Next | | * | APLX6 |------|------|------| | * '----------------------------------' */ [_MEDIA] = LAYOUT( KC_MUTE, KC_MPLY, TO(1), KC_MPRV, KC_MSTP, KC_MNXT ), /* Keymap __DOC * ,----------------------------------. * | .-------. / / / / / / | * | | | |------|------|------| | * | | Pro | | Home | PgUp | L/R | | * | | Micro | |------|------|------| | * | | | |----------------------| * | | | |------|------|------| | * | '-------' | End | PgDn | Ins | | * | APLX6 |------|------|------| | * '----------------------------------' */ [_DOC] = LAYOUT( KC_HOME, KC_PGUP, TO(2), KC_END, KC_PGDN, KC_INS ), /* Keymap __DOC * ,----------------------------------. * | .-------. / / / / / / | * | | | |------|------|------| | * | | Pro | | Calc | MyPc |Bright| | * | | Micro | |------|------|------| | * | | | |----------------------| * | | | |------|------|------| | * | '-------' | Copy | Cut |Paste | | * | APLX6 |------|------|------| | * '----------------------------------' */ [_POWER] = LAYOUT( KC_CALC, KC_MY_COMPUTER, TO(0), KC_COPY, KC_CUT, KC_PASTE ) }; #if defined(OLED_ENABLE) static void render_logo(void) { //Logo for _MEDIA static const char PROGMEM logo1[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 32, 32,160,160,160,160, 32, 32, 0, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64,160,144, 8,252,129, 0, 60,126,255,255,255,255,255,255,255,255,126, 60, 0,129,252, 8,144,160, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12,254,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 21, 42, 17, 96,135, 88,162, 64, 68,128,137,137,137,137,137,136,128, 68, 64,162, 88,199, 32, 17, 42, 21, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 12, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 15, 15, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 5, 4, 2, 2, 2, 2, 2, 2, 4, 5, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; //Logo for _DOC static const char PROGMEM logo2[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128,224,160,224,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254, 17, 16, 16,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 4, 6,130,194,102, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,145,161,225, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160,224, 32,224,160, 80, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 12, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 14, 11, 9, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; //Logo for _POWER static const char PROGMEM logo3[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,120,254, 58, 30, 8, 4, 4, 4, 2, 2, 4, 4, 4, 8, 30, 58,254,120,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,248,145, 38, 68,136,144, 16, 32, 32, 32, 32, 16, 16,136, 68, 34,241,254,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,254, 0, 0, 0, 0, 0, 0,144,144,144,144,240, 0, 0, 48,224,128, 0, 0,224, 48, 0,192,224,176,144,144,240,192, 0, 0,240,240, 16, 16, 0,128,192, 0, 0, 0, 0, 0, 0, 0, 0, 2, 34, 50, 58,110,198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 35,231, 47,255, 62, 62, 61, 61, 61, 61, 61, 61, 62, 62, 63,239, 39,227, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 15, 8, 8, 8, 8, 0, 7, 15, 8, 8, 4, 15, 0, 0, 64, 65,111, 60, 15, 1, 0, 0, 3, 7, 12, 8, 8, 8, 0, 0, 0, 15, 15, 0, 0, 0, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 12, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; //Switch between logos switch (get_highest_layer(layer_state)) { case 1: oled_write_raw_P(logo2, sizeof(logo2)); break; case 2: oled_write_raw_P(logo3, sizeof(logo3)); break; default: oled_write_raw_P(logo1, sizeof(logo1)); } } bool oled_task_user(void) { render_logo(); return false; } #endif bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { switch (get_highest_layer(layer_state)) { case 1: if (clockwise) { tap_code(KC_RIGHT); //edit here your _DOC layer(2) encoder keycode } else { tap_code(KC_LEFT); //edit here your _DOC layer(2) encoder keycode } break; case 2: if (clockwise) { tap_code(KC_BRIU); //edit here your _POWER layer(3) encoder keycode } else { tap_code(KC_BRID); //edit here your _POWER layer(3) encoder keycode } break; default: if (clockwise) { tap_code(KC_VOLU); //edit here your _MEDIA layer(1) encoder keycode } else { tap_code(KC_VOLD); //edit here your _MEDIA layer(1) encoder keycode } } } return true; }